This is exactly what I'm talking about. I find it sad for a couple of reasons.
-"do not stand in the fire" mechanics amke the game very one dimensional
-I am not great at positioning, and I would rather see a game that does NOT require mastering that art... When should dancing be an important component of RPGs??? I'd be happy to see some enounters where you don't have to move at all.
-I was hoping Final Fantasy would come up with something new, interesting, fun, and BETTER.
Replay value is a challange, but not impossible to overcome. Could gearcheck bosses hp/defense/dmg reflect raid members ilvl? Could encounters include more randomness... like sometimes having a caster add you have to burn, but other times having a tank add you're better off ignoring or CCing?
While there are gearchecks, there are few barriers preventing you from getting way better gear than you need (crafted and tomes allow you to bypass gear checks). You might need ilv 70 for titan HM, but you can get ilv 70 crafted gear before you even hit 50, so it's easy to significantly out gear everything through Titan HM - IMO each tier of gear should be gated by gear checks. This probably wasn't true for players who got to endgame quickly, but it is for the more casual players who would actually benefit from some gating and the feeling of tiers.
I had a full set of ilv70 crafted gear before I went to a lv 50 instance... so I trivialized any gearcheck in:
Castrum Meridanum
Praetorium
Ifrit HM
Wanderer's Palace
Amdapor Keep
Garuda HM
Copperbell HM
Haukke HM
Pharos Sirius
King Mog was quite easy in ilv 70
Titan... ok now you need 3,200 hps - so ilv 70 + a few materia
Ultima
Crystal Tower
Maybe part of my issue isn't the instances, but rather the availabilty of gear? Honestly, I think the "dance check" is too harsh, while there are essentially no other "checks."


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