There can be different types of gear checks... You can gear check tanks with bosses that do huge spikes of, or never ending flow of single target damage... which also would test healers... or the ability of dps to assist in healing. There can be healer gear checks that are more focused on raid healing, or more lots of damage to 3 or 4 people. DPS gear checks can be single target damage, or AoE, or multiple target - I really like the one's where you have to prioritize or ignore certain targets (thrornmarch!). It's been very easy to out gear every encounter I've seen so far. It doesn't always have to be gear checks... I don't think I've seen any need for CC in lv 50 instances.
I wouldn't mind a pure tank and spank gear check once in a while that truly tells you "You can't do this because you don't have the gear!" In fact, I'd really welcome that. I'm sure there are players out there that would have the gear, but wouldn't be able to perform to their potential. We don't see it though, because just about everything is a dance.
Ther are other mechaics we've seen that could be used more often, and I'd like to see other mechanics we haven't seen.
Regarding old FF games... uhhh recently played ffII (america) there were a lot of interesting mechanics... Cecil becoming a paladin had to STOP attacking the mirror image of himself... the three sisters required a kill order and reflect was super helpful... the dungeon where you couldn't use anything metal... idk... they kept it interesting, without dancing at their disposal!

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