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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    514

    Upon death, a character should lose XP, not durability.

    I'm sorry but item durability in this game only serves to frustrate and annoy players. It does not add any incentive to try to stay alive.

    And what's the point of not allowing the NPC to repair accessories and to full 100%?

    Tanaka riddled this game with bad systems that need to be ousted!


    *Edit:

    Wow, I gotta hand it to Tanaka. People really do want a game handed to them on a silver platter. No challenge, no incentive to do well. From the responses I'm seeing in this thread, Tanaka would have done well to just make everyone invincible, and start at level 50 and have all quests completed.
    (4)
    Last edited by BelgianRofl; 03-09-2011 at 07:40 AM.

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