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  1. #71
    Player
    Dragoniks's Avatar
    Join Date
    Mar 2011
    Posts
    957
    Character
    Dem'uba Aura
    World
    Odin
    Main Class
    Thaumaturge Lv 86
    Exp lost when you die is a big bad poiny inf FF11. If you want to loose exp when you die. GO PLAY FF11.

    To many bad memories from bastok to selbina to level up died de-level too many times ...
    (1)

  2. #72
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    761
    Im going to put my response on this thread from the other...

    What was the difference with XI? When you died you got a 5 min break. but if you was a healer or tank the entire party took a 5 min break. Adding sp loss solves nothing but adds more problems. If nothing else the great possibility of an idiot or tech problem screwing your time invested over. I can understand there needing to be a stronger penalty for death but sp loss solves nothing.. As i stated in my previous post they can make it optional so all who feel this should happen can get all their sp loss thrills.

    edit: I was never afraid to die in XI and wouldn't be in XIV if they added this stupid penalty. Whats the point though? For a more severe penalty? I wouldn't give a hacker my password and i don't want idiots being able to screw me over when they feel like it.
    (0)
    Want to have more freedom on how you look!? Support this thread!:

    http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals

  3. #73
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Countersign. Noooooooo!
    I think the progressive punishments for successive deaths is well done and is a finished product that needs no tweaks. When you penalize death hard, people perseverate on not dyinginstead of winning. In their desperation they turn to elitism and lowball tactics that guarantee wins. Ranger NM kills. Manaburns. Loldrg. Lolthf. Brd brd Sam Sam war war.

    Xp loss for deaths can not happen in this game. I'm not doing the whole buffer **** again after hitting 50.
    (2)

  4. #74
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    lets phrase it this way, does anyone think losing ranks is fun?
    (0)

  5. #75
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    761
    Quote Originally Posted by Peregrine View Post
    Countersign. Noooooooo!
    I think the progressive punishments for successive deaths is well done and is a finished product that needs no tweaks. When you penalize death hard, people perseverate on not dyinginstead of winning. In their desperation they turn to elitism and lowball tactics that guarantee wins. Ranger NM kills. Manaburns. Loldrg. Lolthf. Brd brd Sam Sam war war.

    Xp loss for deaths can not happen in this game. I'm not doing the whole buffer **** again after hitting 50.
    This is one of the perfect reasons for not having it. I guess the people wanting it are the ones that created the lowball tactics or favored the classes used in them. I loved drg so yea loldrg was very annoying years for me...Besides the other horrible reasons its a bad idea.
    (2)
    Want to have more freedom on how you look!? Support this thread!:

    http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals

  6. #76
    Player

    Join Date
    Mar 2011
    Posts
    11
    simply, no, thanks.
    (0)

  7. #77
    Player

    Join Date
    Mar 2011
    Posts
    169
    Quote Originally Posted by BelgianRofl View Post
    Wow, I gotta hand it to Tanaka. People really do want a game handed to them on a silver platter. No challenge, no incentive to do well. From the responses I'm seeing in this thread, Tanaka would have done well to just make everyone invincible, and start at level 50 and have all quests completed.
    This is realy what i'm afraid of and sadly it realy looks that way.
    Seems like the new player generation wanting games to be easy as hell, if you are looking at the game industry in general.

    I will definitly quit the game (even if its for free) when they dont ad at least a feel of a decent challnge to the gameplay.
    Playing to reach Rank 50 and not for actualy having fun seems to be the major opinion though.
    (0)

  8. #78
    Player

    Join Date
    Mar 2011
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    169
    Quote Originally Posted by Nephera View Post
    lets phrase it this way, does anyone think losing ranks is fun?
    Does anyone think fighting a battle where you can only win is fun?
    Does anyone think fighting with people who dont care what they are doing is fun?
    Does anyone think not caring for ppl dying is fun?


    Apparently (and sadly) it seems so...
    (0)

  9. #79
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Jabo View Post
    Does anyone think fighting a battle where you can only win is fun?
    Does anyone think fighting with people who dont care what they are doing is fun?
    Does anyone think not caring for ppl dying is fun?


    Apparently (and sadly) it seems so...
    then make the fights harder, not the death more of a pain.
    (0)

  10. #80
    Player

    Join Date
    Mar 2011
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    169
    Quote Originally Posted by Nephera View Post
    then make the fights harder, not the death more of a pain.
    And than again you have nothign to loose but time. (and than again only if you solo duo)
    For me its certainly not heroic (or epic if you like), when time is my biggest concern while fighting.

    And as it is now you can die hundret times in a party when you have an addition DD or Healer...
    (0)

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