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  1. #61
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    362
    How would SP/EXP loss work? At rank 50 you can't gain SP so you are at forever 0/110000. So I wake up, get one shot from an imp on steroids and I'm rank 49? Okay. . . . And what would happen to crafters to delvl them? Break a synth too often? Unless I can either not get two shot from mobs that melee me with 1.5k hp for 900 dmg on each attack that I can't help if the monster decides to attack me, count me out of losing SP/EXP. Count me out on losing SP/EXP period.
    (0)

    Quote Originally Posted by GreatLeviathan
    Prolly live in their mommy's basement playing the game 23/7.

  2. #62
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I never noticed durability loss when i die.. but i have noticed it when i get hit. I already posted a reason why it shouldnt go beyond weakness in a different thread. Plus Apple Pie is right. If you are fighting an NM, believe me it is possible that all your r50 players will die and instantly be R49. that will be very stupid. Deleving was a stupid concept in FFXI and doesnt need to be brought back, neither does any kind of EXP/SP loss.
    (0)

  3. #63
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    Join Date
    Mar 2011
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    114
    Quote Originally Posted by BelgianRofl View Post
    I'm sorry but item durability in this game only serves to frustrate and annoy players. It does not add any incentive to try to stay alive.

    And what's the point of not allowing the NPC to repair accessories and to full 100%?

    Tanaka riddled this game with bad systems that need to be ousted!


    *Edit:

    Wow, I gotta hand it to Tanaka. People really do want a game handed to them on a silver platter. No challenge, no incentive to do well. From the responses I'm seeing in this thread, Tanaka would have done well to just make everyone invincible, and start at level 50 and have all quests completed.
    you are right. xp loss alone creates danger and chancges the dynamics of the game, even if the garbage battle system remained the same. players would make an effor to get coordinated and avoid death.

    but don't worry about your edit comment because the majority of the players left are the fan boys that can't offer anything to the game's potential fixes. they are happy with the way everything is during release. they would rather race through to end game being invincible and a death penalty would hinder their "gameplay".

    FFXI had a real sense of danger when it came out. everyone avoided dying. traveling the world was very immersive because there was concequences for death and playing stupid. FFXIV is just a mindless mmo that does not require any thought.
    (0)

  4. #64
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    Mar 2011
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    114
    Quote Originally Posted by Reika View Post
    Deleving was a stupid concept in FFXI and doesnt need to be brought back, neither does any kind of EXP/SP loss.
    by your logive then why not just have infinite health since dying would be pointless....
    (0)

  5. #65
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Argh View Post
    by your logive then why not just have infinite health since dying would be pointless....
    Sure, lets all have infinite health. De-leveling and Exp/SP loss will remain a stupid concept that doesnt need to be brought back. FFXI is still playable, you can go de-level all you want there. FFXIV is a different game.
    (0)

  6. #66
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    Mar 2011
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    55
    Quote Originally Posted by Argh View Post
    by your logive then why not just have infinite health since dying would be pointless....
    I don't see why you think that unless we have exp loss on death that death should be removed from the game. Can you explain it other then "well then you wouldnt want to die". I bet you are one of those people who had a big hate on for blood porting because it was a free teleport. It sucked in FFXI and it sucks now. And blood porting wasn't a big deal, either.
    (0)

  7. #67
    Player
    Cornyboob's Avatar
    Join Date
    Mar 2011
    Location
    Uldah - Wutai
    Posts
    31
    Character
    Cornyboob Funnyname
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    I Agree
    Loss of SP on death and no gear damage.

    Quote Originally Posted by BelgianRofl View Post
    I'm sorry but item durability in this game only serves to frustrate and annoy players. It does not add any incentive to try to stay alive.

    And what's the point of not allowing the NPC to repair accessories and to full 100%?

    Tanaka riddled this game with bad systems that need to be ousted!


    *Edit:

    Wow, I gotta hand it to Tanaka. People really do want a game handed to them on a silver platter. No challenge, no incentive to do well. From the responses I'm seeing in this thread, Tanaka would have done well to just make everyone invincible, and start at level 50 and have all quests completed.
    (0)

  8. #68
    Player
    Mr_Gyactus's Avatar
    Join Date
    Mar 2011
    Posts
    338
    Character
    Rugiada Brightdawn
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    Absolutely not. I don't wanna lose a single point of my level/rank. And I think 3 minutes of weakness are already too much. They have to improve challenges, creating different fights and tactics, and If we don't understand what to do, and when. we die.
    But that's all, we can retry, and if we don't understand what we have done wrong, we die another time.
    I don't understand why, if you like ff11 so much, you are here.
    (0)
    I have 10,000 needles,
    I'm not a weaver,
    and I'm not scared to use them.

  9. #69
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    13
    I think this system is better. Losing xp because you die only gets everyone frustrated - having to repair your own gear drives people to experience more aspects of the game. Instead of just farming for gil, there is an incentive to level crafting. Gawd who remembers training crawlers outside of Windy?
    (0)

  10. #70
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    118
    I have been noticing a patter among my fellow FFXI players. Some of them seem to just want everyone to suffer, just like they did in FFXI. I really think some people really feel that way. I loved the challenges and difficulties that I went through, things that many people haven't went through. But, I don't want people to have to deal with losing xp like I did. Some argue that people that haven't had to deal with XP loss for dying don't actually fear death. The thing is, I don't think the people that have had to deal with xp loss actually feared death. All I thought about was the loss of xp. I didn't think about the fact that my character died, it was all about the precious xp I lost.

    In every mmo that I have played where I don't lose xp for dying, I actually feared dying. I have made characters that I'm attached to and I don't want them to die. When it happened in FFXI, all I thought about was the XP loss and hoping I didn't delevel. The death in and of itself, really didn't mean anything to me.

    Give me monsters that aggro by sound, smell, hp level, and all that good challenging stuff. But, please don't give me the horrible xp penalty.
    (0)

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