I think the point is not that it has to be a huge time sink but the really awesome gear should not be something you can get in an hour of play. As long as casual players can log in and make meaningful progress in a short space of time there is nothing wrong with that. So if a hard core player can complete something in a week, then a casual player may take a month but they can make some progress everytime they log on.
I liked how Nyzul Isle worked in FFXI it was challenging and if you were short on time you could get together and just do 5 floors and start from there next time you logged in. The trick though is to make it so players will still want to run it even after they have what they want so you will always have people to go with.
Casual and hardcore elements have been in the game's core design since release. What matters is if they can fully implement everything they talk and hint about![]()
IF the game still has meaningful hardcore goals as Yoshida says it will I cannot complain about adding casual stuff... mmos need both casual and hardcore content because it is impossible to make something that works for both groups of players.
Atm it appears Yoshida seems to have grasped that concept with the casual content for workdays, and more hardcore content for weekends.
As long as I can log on for 30-40hrs a week a not run out of things to do and there are things to keep me working towards for long periods of time, like relics/mythics in FFXI or that uberleet gear which cost 100s of mill and takes time and work to obtain. I will be happy.
My biggest fear is I will beat the game... Aka literally run out of things to get and do, cap all my classes, get all the gear and all that. Once that happens I am forced to play a new game. If they can produce enough hardcore content to keep me busy for the next 5-8yrs then I am all for this path the game is going down.
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