casuals will try hardcore content, and in the end, will troll about they cant complete it. How many games have nerfed content coz this?
casuals will try hardcore content, and in the end, will troll about they cant complete it. How many games have nerfed content coz this?
Wasn't directed at me, but I'll take up the mantle. I'm a casual player myself (I probably average about 5-6 hours per week), but I find the constant throttling of difficulty by games to be quite a pain. I don't need my accomplishments handed to me just because I'm short on time, thanks.
LotRO's Volumes being made soloable.
WoW giving an extra buffs to PUGS and general difficulty nerfing.
Rifting nerfs in Aion.
One of the aspects that people find enjoyable is the satisfaction of overcoming a challenge. That disappears when there is a distinct lack of challenge in the game.
Ok, this has been a sore spot with me since day one. First of all, Anyone willing to stick out this Incredibly Awkward Stage of FFXIV should be considered hardcore, imho, regardless of hours clocked. Second: See, for me, giving up 20-30 hours a week to play this game is a sacrifice, one that I feel is worth it. Its a beautiful world with endless potential (and potential challenges). I have very stressful days and its worth for me to spend time in Eorzea. It's time that hurts to give up, esp for a game! And because of that I feel I have a stake in this game and its future and that I am just as valuable a player as anyone else. If someone has 80 surplus hours a week to blow on a video game, good for them, but a sacrifice out of abundance isn't really a sacrifice. So to Yoshi I say "Thank You!" /bow <yoshi>.
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