Hello.
Just something I noticed while running around Sylphland.
The camera collision against environment is quite erratic especially when going through small corridor or area (i.e:East Shroud 23:16), as such I had accidentally ran into mobs several times because I had my camera zoomed out far (about 70%) or even bounce back and forth between the position where I set the camera and where the character is. I use zoomed out camera to better judge mob's movement as I normally sneak through them.
Is it possible to turn the solid environment transparent or if that using up too much resource then make the solid object invisible altogether as opposes to make the camera bounce? This way at least we'll have a more static camera movement that wouldn't disorientate us when we run too close to a solid object.