But that is the whole point of a mutiplayer game, to play with people.I hope there comes a time in the future when people stop telling others to go play a single-player game. It's perfectly valid to prefer solo content in FF XIV over any single-player-only games on the market. If this person wanted to go play another game they wouldn't be here on the FF XIV forum making suggestions.
This is like asking for a third person mode in an fps and when people say its silly replying with "i wish people will stop telling others to go paly a third person game"
I've tried shouting for mates(this was pre-PF), DFing, doing it with FC. Haven't had any issues with either mode. Infact made quite a few friends with the shouts. Rarely hit a really bad DF. As for FC as 2 people were trying to rush I was locked out at the last boss... But ok... sat there and got a free win hehe.
Now-a-days with PF and setting the right flags there you could find groups that fit your playstyle. And do try to find a FC friendly to your play style. I'm lucky to have found such after 3 tries. We have people that will primarily try to help others with story content - getting them groups, helping directly etc, we have people that are focused on end content etc organizing that etc... Finding such a FC is helpful for so many reasons. We have people in a ton of different timezones at that yet we still manage to play together and there are people around most hours of the day that can help.
I've been running random main scenarios for tomes. I ran all of the story dungeons in the duty finder.
I have only -ONCE- encountered a troll/rager and that was in Sunken Temple of Qarn which was optional. Don't be afraid of the duty finder. 99% of the time you get folks who want to get the dungeon done.
In the main scenario ones (Praetorium/Castrum), please do skip the cut scenes if you are asked. They are super super long and you can watch them back at the inn. Otherwise those of us running for tomes will just have to leave you behind and then you get lost :-(
First they ask to be able to solo their dungeon and they'll soon ask to be able to do their high level contents solo![]()


If you look at most other large MMOs like WOW, SWTOR, Rift, and so on, as you progress through the story you unlock dungeons that have something to do with the story but you're not required to complete them in order to unlock the next quest hub in the story. For FFXIV they chose to make these dungeons a part of the requirement to unlock the next quest hub as well as gain access to things like mounts and that is fine, I just feel they should have included a solo option in that. I don't think high-level end-game dungeons should be something you could do solo. I'm truly happy for those of you who have had better success than I have with the dungeons and with FC/guilds in games.
During the closed beta, Yoshida did explain the reasons: FF14 is a MMO, a game with focus on group play. Another focus are players, that are new to a MMO. He explained, the whole level phase is like a tutorial. There are serval solo contents, but the group content was on of his important points in it. They are part of the mainstory to introduce new players how to play in a group. Also the dungeons from 1-49 are designed to learn step by step how to play your class and how to use your skills you have till that level. FF14 is by design not a solo playing game.
Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

they already did
look up
WoW story = none liner
that why even if story A, B and C are link -> you can start with C to unlock last quest hub/dungeon...etc
(but the story will confuse the heck of you since you will stat from the end)
But FF game about story first
(they even made story just to remake the game)
next expansion you will need to do long quest for flaying mount
(no, even if you join after first patch you still need to do it or you can't use flying mount)
just like other game
solo = normal quest ( you can solo fate too)
dungeon = party unless you out level it
________________________________________
I kinda wonder how these kind of players who wants to solo their way to 50 would have fared in FFXI (or any older mmorpg, where you basically needed a party 5 to do everything), especially CoP, eh.
FFXIV is cakewalk compared to it. You solo story quests, you solo exploration, you solo leve, you solo leveling, and you lament because you have to party for 5 story dungeons? Damn, must me awful!

(personal opinion, not to be construed as facts)
The designers of this game in this current form have made some decisions based on how THEY want the game to function. We have a story that at times require you to solo a fight, then at times require you to team up with other players to do a dungeon. BUT (and this is important) getting to level 50 in a basic class, not a job does not require or force you to do anything beyond FATES and side quests.
If you do not want to be forced to use the DF and you refuse to do your due diligence and research FC and find on that fits your nature then this games main story line and by extension some of the more interesting parts at the end of the game are not going to be available. This is frankly by design of the Devs. A majority of the paying gamers in this game accept and adapt to the devs requirements, and have accepted the rules of the game. At the end of the day this is in fact a MMO, so having a requirement to interact with other players is not unreasonable.
I am a vocal advocate of voting with your wallet, if this game is not meeting your needs then you are best served spending your money on games that meet your requirements.
Last edited by Zplinter; 02-25-2014 at 03:32 AM. Reason: 1000 char limit
I agree.
@ OP Precisely what group content are you attempting and why? If you're attempting to progress the story solo when it requires a party you're missing the point; the developers have put the party requirement there so that you learn something of value - something that you will need later on in end-game content.
If you solo it you don't learn what the devs. are attempting to familiarize you with - a good example is the number of people that pre-2.1 did nothing but grind FATEs to level up. By the time they hit endgame or went back to complete their story they simply did not know how to function. It was painful to watch some of these players.
Removing party requirements would be removing the learning tools players need to experience in a slightly more controlled and manageable environment before they reach endgame; how can you effectively harmonize with a group, be able to execute combinations while effectively dodging and recognize certain mechanics in a highly volatile environment with less room for error if you never did any group content beforehand? You can't or it will at least be very painful for the people carrying you through!
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