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  1. #51
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Which is why they must have something ready otherwise everyone would be in uproar. I doubt they would do this without having something up their sleves to replace Leve's as the main source of levelling for parties, what that is though we will have to just wait and see.
    (0)

  2. #52
    Player
    Swev's Avatar
    Join Date
    Mar 2011
    Posts
    103
    Character
    Ultan Darklight
    World
    Hyperion
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Swev View Post
    Are they going to have instance dungeons and none instance dungeons as well? I like how in FF11 you could go into a dungeon and feel like you can die at any moment. (needing a party) to go in and explore / kill your way into the dungeon itself to find rewards. and that you can maybe get quests that lead you to these dungeons as part of the story line quests with rewads to progress through the game in some way.They should have dungeon levequests also and be able to get gear rewards for killing a NM in the dungeon with a group or something as well? I really dont like this instance thing though, but i guess for the people who just want to jump in and do a 1 hour thing and log out it would be a good thing. To do this they would need a random group invite for quick gameplay to make this work better. (like in wow instances) As people seem to not make groups very well or hate taking the time to shout out or even use the find party features. I seen alot of MMO's that have this find party feature and people just dont us it. In Everquest they rather stand in a zone and wait for people to come into that area and put the /lfg tag on.

    Just some thoughts, maybe get something out of this that everyone agrees on?
    any thought on my post here? two pages later everyone skipped me =p
    (0)

  3. #53
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Swev View Post
    any thought on my post here? two pages later everyone skipped me =p
    at this point i think everyone skipped it because none of us know an answer. we know 2 instanced dungeons are coming now, but no idea what they have in the future.
    (0)


    http://crystalknights.guildwork.com/

  4. #54
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Gail View Post
    I quite liked the original 15person method of grinding mobs for skill.
    But then we were shifted from that to leves, then from 15 to 8 people.
    And now leves will become more solo-orientated content.
    It feels like we're being shifted from box to box without any diversity.
    I read the producer's letter and saw thats was he wants to move away from and provide various methods.
    But right now there is nothing to back up those words. We have 2 upcoming instances for 25+ and 45+ on a cooldown (unknown?).
    And I very much doubt in the intial stages many ranks less than 50 will be given a spot if the instance is how its been quoted as "difficult".
    So that leaves the other instance.

    I'm not saying the current static selection of leves that most rank up on isn't monotonous, it is. I'm bored of it too.
    But I wouldn't take the benefits of that away without having something immediate to replace it with.

    I see your point... for this to work... they HAVE TO have multiple exp options that are all viable... thats what darkstar was saying
    and you're saying if dungeons will be 50 oriented and also have a 1 hour timer + cooldown, then it seems as if the dungeons wont be for exp either..... If thats what you're saying I totally agree
    Because all that leaves is grinding... which is cool... but could be better and gets monotonous....
    Also, the number of camps and atrocious respawn times means the camps wont be able to support many groups....
    Imagine all the groups that were leve linking now camping mobs.... and then a ton of new players stat...
    The current MOB distribution is not set up to handle this kind of system
    So they will need to change the layout of a lot of areas...
    The one to fifty one long zone thread is now the most important thread on the server.... it NEEDS TO HAPPEN for this to work.... Quest hubs and side quests NEED to be viable exp options
    MOB distribution should be reevaluated...
    More high level mobs...
    More mobs whose SP caps in the 450 and 600 groups as opposed to the 150 and 200 groups
    On a personal note I'd also support longer fights with higher SP gains
    like if your party could kill 180 MOBs an hour (3 per minute including time running between MOBs) and they gave 120 sp per mob... that is 21,600 SP per hour... Which is a pretty good camp
    But what about a camp where your party could only kill 20 MOBs an hour (1 every 3 minutes including running time) but the MOBs gave 1080sp a kill, you'd get the exact same 21,600sp an hour and have less chance of annoying respawn issues....
    (4)

  5. #55
    Player

    Join Date
    Mar 2011
    Posts
    173
    Sweet and awesome I liked leve's, but I always much rather just grind on mobs in a party then do them. Yoshi-p made grinding a lot more easier, but its fun because Your with your friends and everyones on vent and it can be a blast sometimes .
    (1)

    I'm not a troll I'm just the voice of truth :P

  6. #56
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Greencactaur View Post
    Sweet and awesome I liked leve's, but I always much rather just grind on mobs in a party then do them. Yoshi-p made grinding a lot more easier, but its fun because Your with your friends and everyones on vent and it can be a blast sometimes .
    the problem with grinding in the party for the only sp leveling at this point in the game is there's not enough mob camps to support it now. right now if you are r50 you grind raptors or efts. if they remove party leveling then you will have parties grinding those round the clock and it will become a who can claim more mobs and become very slow grinds. right now grinding is fun because only one party is doing it due to the slow respawns, but if it becomes the only way then you will have 10 parties fighting for the same slow respawn mobs. they have to fix the spawn rates and add more mobs per level range to grind on to become a viable option on leveling.
    (0)


    http://crystalknights.guildwork.com/

  7. #57
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    Quote Originally Posted by Gath View Post
    Casuals only reason to have an impact in an MMO is to put Gil into the pockets of the hardcore players, for the hardcore is what puts the servers into progression, puts information in FFXIV yellow gremlin, and gets "casuals" decent gear for monies. Other than that they don't do much.

    And as far as multiple ways to level, I agree, makes the game a bit more adventerous for everybody.
    i agree with ur opening post. But the above was uncalled for. there are a lot more casual then hardcore nowadays. And honestly as long as ppl play who cares. Not all casual solo.
    (0)

  8. #58
    Player
    Dycith's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    11
    Character
    Dycith Schwarzfeuer
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kilta_Firelotus View Post
    i agree with ur opening post. But the above was uncalled for. there are a lot more casual then hardcore nowadays. And honestly as long as ppl play who cares. Not all casual solo.
    MMOs by definition are hardcore. They have and always will reward players who can play longer. He is 100% right in his statement.
    (1)

  9. #59
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    Quote Originally Posted by ApplePie View Post
    More like, you don't have to move from one centralized spot, and for questing, you have to move around a lot and waste time by talking to npcs/completing objectives that slow down leveling. Mob grinding is more efficient.
    leveling should be about having fun not the mindless "best exp per hr" Which most ppl complain they level "too fast". The best exp/hr mindset removes most social aspect of grouping as talking and/or waiting for people to rest up wastes time. Playing a game wasytes time
    (0)

  10. #60
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    the problem with grinding in the party for the only sp leveling at this point in the game is there's not enough mob camps to support it now. right now if you are r50 you grind raptors or efts. if they remove party leveling then you will have parties grinding those round the clock and it will become a who can claim more mobs and become very slow grinds. right now grinding is fun because only one party is doing it due to the slow respawns, but if it becomes the only way then you will have 10 parties fighting for the same slow respawn mobs. they have to fix the spawn rates and add more mobs per level range to grind on to become a viable option on leveling.

    QFT....
    If they made it more beast men... then they could make the beast currency more important... maybe in the materia system...
    Unique materia bought only from beast tribes!!!!!!!!!!!!
    Also... the card game we all want could be beast tribe only cards
    something similar to triple Triad but not triple triad exactly....
    using only beast tribe cards.... Similar to the Suits in a real deck of cards
    Instead of hearts, Diamonds, Spades and Clubs....
    Amalj'aa, Ixali, Sahagin, Sylph, Qiqirn, Goblin and Kobold
    7 suits....
    and the only way to get the card drops is to kill the actual beast tribes....
    (0)

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