Page 15 of 18 FirstFirst ... 5 13 14 15 16 17 ... LastLast
Results 141 to 150 of 175
  1. #141
    Player
    Zoltan's Avatar
    Join Date
    Mar 2011
    Location
    Sparta
    Posts
    273
    Character
    Zoltan Zornfaust
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Well, I was a level 4 LNC and I destroyed a red copper coblyn for less SP than the green coblyns. Didn't seem fair, but I just figured it was another SE "FU".

    It does seem like when groups take down tougher mobs than their level that the SP is not equivalent with the difficulty of the mob.

    Fatigue strikes again. Praise the 12! Save us from fatigue!
    (0)

  2. #142
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Zoltan View Post
    Well, I was a level 4 LNC and I destroyed a red copper coblyn for less SP than the green coblyns. Didn't seem fair, but I just figured it was another SE "FU".

    It does seem like when groups take down tougher mobs than their level that the SP is not equivalent with the difficulty of the mob.

    Fatigue strikes again. Praise the 12! Save us from fatigue!
    Well 1-20 is a special case... SE changed the SP at low level so all the talk about level SP cap tiers is different for R1-R20
    (1)

  3. #143
    Player
    Balbanes's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    487
    Character
    Osarion Durai
    World
    Durandal
    Main Class
    Thaumaturge Lv 39
    I think it's great that solo play is being optimized. I hope they will do the same for party play.

    I think that a few things need to be in place for this to happen though.
    * Better search & LFG tools
    * Improve monster distribution world-wide to allow for group grinding
    * Transportation system improved (mounts/ships)
    * Fun party mechanics -- improved BR system or Skillchain

    At least for the foundation of a good grouping/grindng system. There are some great ideas for party questing systems in this thread. I would happily give up the grind if there were more fun options that still involved grouping.
    (1)
    Last edited by Balbanes; 06-29-2011 at 07:58 AM.

  4. #144
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    These are all good things that people are discussing. I will be doing revisions of the OP after work today, I would have done it but was watching Transformers last night (It was AWESOME)
    (0)

  5. #145
    Player
    Req's Avatar
    Join Date
    Apr 2011
    Posts
    756
    Character
    Rusalka Camenae
    World
    Gilgamesh
    Main Class
    Carpenter Lv 80
    Quote Originally Posted by Balbanes View Post
    I think it's great that solo play is being optimized. I hope they will do the same for party play.

    I think that a few things need to be in place for this to happen though.
    * Better search & LFG tools
    * Improve monster distribution world-wide to allow for group grinding
    * Transportation system improved (mounts/ships)
    * Fun party mechanics -- improved BR system or Skillchain

    At least for the foundation of a good grouping/grindng system. There are some great ideas for party questing systems in this thread. I would happily give up the grind if there were more fun options that still involved grouping.
    Oh yeah its great they are revising the game for solo players, but if they aren't doing something to help people level when they are in groups, which we haven't heard anything about whatsoever, and hasn't even been hinted at, at the exact same time its screwing over alot of the player base. All the ideas are great, that have been in this thread, including yours for party play. I am just very weary of this patch with 1.19 not coming until more than likely the end of summer.
    (0)

  6. #146
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    Quote Originally Posted by Req View Post
    Oh yeah its great they are revising the game for solo players, but if they aren't doing something to help people level when they are in groups, which we haven't heard anything about whatsoever, and hasn't even been hinted at, at the exact same time its screwing over alot of the player base. All the ideas are great, that have been in this thread, including yours for party play. I am just very weary of this patch with 1.19 not coming until more than likely the end of summer.
    More than likely they will make group play bit more accessible if they do things right.
    (0)

  7. #147
    Player
    Kafeen's Avatar
    Join Date
    Mar 2011
    Posts
    463
    Character
    Valega Kazenoko
    World
    Excalibur
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Rydin View Post
    R45-49 Spiny dormouse giving less SP than an R45-49 mistbeard buccaneer, or R45-49 Qiqirn Poacher
    Both of which will cap out at 300 or 450
    Then why give the mobs levels at all if they aren't representative of the difficulty of the mob?

    If the dormouse is easier to kill and gives less exp, shouldn't it just be a lower level mob than the Buccaneer and Poacher?
    (0)

  8. #148
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Kafeen View Post
    Then why give the mobs levels at all if they aren't representative of the difficulty of the mob?

    If the dormouse is easier to kill and gives less exp, shouldn't it just be a lower level mob than the Buccaneer and Poacher?
    no, a dragon who is experienced as you, shouldnt be the same as a rat who is experienced as you. some things are just tougher because of who they are. If you make every monster the same exp, then why fight anything that has high hp? why fight anything that has strong special attacks? This is especially important with level difference systems, because if the rat was lower level it would be weaker and take more damage just from that alone.

    This allows you to design interesting monsters and also have multiple playstyles. Rats might be better for soloists, because they have less hp, whereas a dragon is made more for a larger grooup to fight. also you can make enemies that die fast, or enemies that take long without making one intrinisicly better than the other.
    Perfect example is you can make as much sp at certain levels chaining puks as you can from killing crabs, because although puks die faster, crabs give more sp. This allows people in the same level range to have different target monsters based on thier own party makeup/number of people.

    now the problem becomes, accurately balancing the risk/reward/speed when deciding each species base sp levels.

    truthfully more rpgs have worked on the concept of differnt species giving different sp/exp/gil rather than just a straight level difference.

    another good thing about it, is you dont end up hunting rats forever, as they introduce better monsters, and you have better stats/gears/teamwork, you can take on harder monster types.
    Your a bad ass when you choose to get SP off of dragons, more so then when you try to get sp off of a rat.

    It was sad that in FFXI level 70 people would still seek out the things they killed as level 1 newbs, like crabs to exp on, because they were the same as fighting an ancient undead warrior. To me it makes a lot more sense.
    (0)

  9. #149
    Player
    Balbanes's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    487
    Character
    Osarion Durai
    World
    Durandal
    Main Class
    Thaumaturge Lv 39
    Quote Originally Posted by Req View Post
    Oh yeah its great they are revising the game for solo players, but if they aren't doing something to help people level when they are in groups, which we haven't heard anything about whatsoever, and hasn't even been hinted at, at the exact same time its screwing over alot of the player base. All the ideas are great, that have been in this thread, including yours for party play. I am just very weary of this patch with 1.19 not coming until more than likely the end of summer.
    As to this, I think Yoshida has hinted at your/our concern.

    We still have some ways to go, but FINAL FANTASY XIV will gradually shift from being a grind-centric game to one that offers enjoyment for all playing styles and circumstances with its ever-expanding variety of content.


    If FFXIV is to offer enjoyment for all playing styles, you would think that also includes party play.
    (0)

  10. #150
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    Quote Originally Posted by Balbanes View Post
    As to this, I think Yoshida has hinted at your/our concern.

    We still have some ways to go, but FINAL FANTASY XIV will gradually shift from being a grind-centric game to one that offers enjoyment for all playing styles and circumstances with its ever-expanding variety of content.


    If FFXIV is to offer enjoyment for all playing styles, you would think that also includes party play.
    Yeah, I was looking at this and perhaps some of the ideas were coming up with will be in the game to offer variety.
    (0)

Page 15 of 18 FirstFirst ... 5 13 14 15 16 17 ... LastLast