Quote Originally Posted by Gath View Post
I never said that grinding mobs should be extremely easy, I am referring to when they change everything, mashing buttons right now just teaches you how to mash buttons, there are no actual stable algorithms for the mechanics, the stats aren't where they should be, but when the game finally has all that fixed, then, the abilities, which will practically be new/redefined will need learning, and grinding on mobs that are harder than easy will help with that. Even the few NMs we have only offer any sort of learning through button mashing, and again, all you learn to do is mash buttons...
IN regards to this converstation that took place...
To me, partying does help you learn about your job and how to work it...
The downfall however is, it doesn't seem like in this game you need a whole lot of skill in order to fight...I mean the debuffs on THM and CON seem kind of useless from what I've tried to do with me and my husband...it just seems easier to have my husband just tank and spank while I spam cure and the occasional "boom" magic sparklies...

I would think they would need to actually make some monsters similar to STR and weaknesses in XI (it's the only games I know). Where you would for example maybe have Crawlers weak to Dia since they have an enormous amount of DEF. Then stack it with some of the debuffs to help with the HP depletion while still having someone hold the hate and others doing damage to bring the HP down quicker... instead of just having the mob go down in the blink of an eye.

It just seems Mob toughness and weakness is extremely unbalanced in this game (from what I have played of it so far)...
Or it may just be me and I havn't gotten to some other areas with tougher mobs? IDK, pleaes correct me if I am mistaken.