Quote Originally Posted by AlexiaKidd View Post
This thread is about coming up with multiple way to progress so instead of focusing on the aspect you don't like why not offer solutions to other forms of progression. The fact is some people do want grind parties to be one of those viable forms and as they are trying to caterer to everyone they should make it a viable option but not the only option.



Completely agree I do think it is ridiculous that we can solo mobs 10 ranks higher than our own and have suggested they look in to that but some people just prefer it that way so that is why I suggested raising/removing the 10 Rank cap as an option to get around that.
it doesnt really matter what level people can take on, whether its their level or higher, its just cosmetic, whether its their level or higher, the real limiting factor is the upper and lower limits, and the exp reward, our current 10 level plan would be fine, if the cap wasnt 10 levels. Shifting monster balancing 10 levels would also work, but at the same time they would have to shift sp gains, becuase lets face it, fighting monsters 10 levels above you doesnt even give that great sp for most things.
The main problem with shifting levels, is it would be really jarring, and probably the balance of the drops and levels it would take to get them would go even further out of balance. for example raptor sinew, already comes late in the leveling process, players to 10 levels lower would make it even more ridiculous,

crafter needs to find someone 20 levels higher than the gear hes making to kill for said gear? Not to mention level wise, by 40 and 50 we should start fighting the interesting things, which currently we start to. efts beastmen, at 50 dragons start becoming feasible.

another solution would be to add some more difficult mobs, or like elite versions that parties would target, that give more SP.

anyhow i agree one of the main problems with combat is we are limited to fighting the things that provide interesting fights to a duo or trio.