Results 1 to 10 of 178

Hybrid View

  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by AlexiaKidd View Post
    With the cap removed people could group up, fight Raptors in a small party then if a few more join the party, head off to fight something a bit more challenging and be rewarded accordingly for it.
    While tossing in the asinine requirements I want to avoid. You know as well as I do what happens once you toss in level correction into the mix, and I for one don't want to see a system that once again favors stat stacking to ridiculous levels to overcome level correction. Moreso for accuracy, which was king in FFXI for a good part of the game's life yet was stupidly rare in gear in the necessary amounts to effectively overcome level correction.
    People will always use the most effective method for gaining SP/EXP (currently it is Leve abandoning), that will never change and removing the cap will make no difference in that respect all it will do is allow people to have more options in gaining that best SP/EXP per hour and give people a reason to make full parties and go out and fight tougher Mobs.
    Only when time is at stake, and only when forced partying comes into play. All you're giving way to is the crap from XI repeating itself, so I can't really support that because it only creates that gap between the haves and the have nots.

    I don't even need to go into how this affected jobs that had "sub-optimal" set ups and were "sub-optimal" choices for exp parties. Overcamping led to greater resource consumption in parties, which led to people starting to try to work around downtime to continue maximizing exp/hour, which led to making anyone who has downtime built in to the job (read: black mage) into a liability barring specific conditions, which led to ousting of jobs, which also had a hand in screwing over hybrids (read: Red Mage). All because people had big number syndrome and wanted to see 200 exp from a dead mob. The current cap curbs that, nipping the problem in the bud.

    You want full parties, go do the high level raids. Just keep that stuff away from the leveling process.

    Quote Originally Posted by Radaghast View Post
    Collecting 10 bear asses and having npcs sign their Fed-ex packages for sp, no thank you. Same shit, different grind.
    At least quests give you some sort of story behind things. Grinding in one spot and killing crap over and over again doesn't. That's called "making the grind bearable to a normal person rather than turn it into a chore that would bore a normal person to tears".
    (1)
    Last edited by Duelle; 06-28-2011 at 07:32 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    Radaghast's Avatar
    Join Date
    Mar 2011
    Posts
    257
    Character
    Valkyra Gratia
    World
    Excalibur
    Main Class
    Fisher Lv 33
    Quote Originally Posted by Duelle View Post
    At least quests give you some sort of story behind things. Grinding in one spot and killing crap over and over again doesn't. That's called "making the grind bearable to a normal person rather than turn it into a chore that would bore a normal person to tears".
    While I'm sure Farmer John's plight is interesting, most gloss over quest text and immediately start looking for the arrow pointers where you're supposed to collect. It's a grind no matter how you spin it. Some enjoy that, others don't. I'm not really advocating for only having one way to do things, just not the narrow mindedness of there only being one specific way to grind efficiently. Some enjoy their fortress of solitude questing, others enjoy grinding in groups.
    (0)
    Where the horsebirds at?!