Quote Originally Posted by Roaran View Post
I would rather have extremely hard challenges and once those challenges are complete to be rewarded above and beyond the usual. For example, you could be given the choice to solo Puks @ your level and be rewarded pitiful experience. Or you could fight a Morbol 20 levels higher and be rewarded 2,000 SP instead.

Basically, not interested in wasting my time killing x monsters for y experience for z levels just so I can do the things I really want to do. I want actual progression. Met with Challenge A..... struggle... overcome... level up.... Move on to Challenge B etc.
This could also be implemented in the exp grinding structure everybody in this topic is contributing to. Add extremely difficult, nothing anywhere near easy, and give a HUGE reward.

Just need to make it so people can't exploit the mob to kill it, like resetting it and attacking it again before it regains HP.