Quote Originally Posted by Radaghast View Post
Unless quests give some massive sp, grinding is still going to be king. First level cap raise, assuming they remove fatigue also, is going to net you 400-500 sp per mob and more than likely with upgraded dungeon/materia gear take even less time to kill.
Well, they should make mob grinding the most efficient way to do things, but make quest doable to level, but also add a bit of lore to the game at the same time.

This way it separates between three different play styles.
Mob grinding (Hardcore Players)
Quest Grinding (RP Nuts)
and Levequests solo play (Sheep)