Quote Originally Posted by Gail View Post
I quite liked the original 15person method of grinding mobs for skill.
But then we were shifted from that to leves, then from 15 to 8 people.
And now leves will become more solo-orientated content.
It feels like we're being shifted from box to box without any diversity.
I read the producer's letter and saw thats was he wants to move away from and provide various methods.
But right now there is nothing to back up those words. We have 2 upcoming instances for 25+ and 45+ on a cooldown (unknown?).
And I very much doubt in the intial stages many ranks less than 50 will be given a spot if the instance is how its been quoted as "difficult".
So that leaves the other instance.

I'm not saying the current static selection of leves that most rank up on isn't monotonous, it is. I'm bored of it too.
But I wouldn't take the benefits of that away without having something immediate to replace it with.

I see your point... for this to work... they HAVE TO have multiple exp options that are all viable... thats what darkstar was saying
and you're saying if dungeons will be 50 oriented and also have a 1 hour timer + cooldown, then it seems as if the dungeons wont be for exp either..... If thats what you're saying I totally agree
Because all that leaves is grinding... which is cool... but could be better and gets monotonous....
Also, the number of camps and atrocious respawn times means the camps wont be able to support many groups....
Imagine all the groups that were leve linking now camping mobs.... and then a ton of new players stat...
The current MOB distribution is not set up to handle this kind of system
So they will need to change the layout of a lot of areas...
The one to fifty one long zone thread is now the most important thread on the server.... it NEEDS TO HAPPEN for this to work.... Quest hubs and side quests NEED to be viable exp options
MOB distribution should be reevaluated...
More high level mobs...
More mobs whose SP caps in the 450 and 600 groups as opposed to the 150 and 200 groups
On a personal note I'd also support longer fights with higher SP gains
like if your party could kill 180 MOBs an hour (3 per minute including time running between MOBs) and they gave 120 sp per mob... that is 21,600 SP per hour... Which is a pretty good camp
But what about a camp where your party could only kill 20 MOBs an hour (1 every 3 minutes including running time) but the MOBs gave 1080sp a kill, you'd get the exact same 21,600sp an hour and have less chance of annoying respawn issues....