Quote Originally Posted by Rowyne View Post
Agreed. I want questing to not only be a viable means of SP gain, but to be meaningful. Please don't make them all shallow repeatable filler. I want real nitty-gritty story-driven questing.
This is my main concern. If questing is done just to get SP, then such quests will probably take the form of fetch quests or equivalent.

Put yourself in a developers shoes.

It is the easy, cheapest way to create quests. SE is kind of renowned for taking the cheap route. After all, they do fiscal surveys first before they even decide to improve network code. Yoshi said so in the recent interview.

Anyway. So far I haven't even liked many of the main quests nor class quests, let alone the sidequests! And I fear if the whole game is centered on side quests (or worse), then I'd rather just grind!