Uhh, amnesia dust to the face!....?
Well right now I can only think of some quests could be repeatable on a daily basis. I know it sounds like leves, but it's the only thing that really comes to mind.
Uhh, amnesia dust to the face!....?
Well right now I can only think of some quests could be repeatable on a daily basis. I know it sounds like leves, but it's the only thing that really comes to mind.
Did they ever say it's going to be quest-based progression? The vibe I got is that it's going to be leve-based progression for soloists and casuals, raids/behest/whatever for group based, and quest EXP rewards as a one-time thing.
The only way to make a non-grinding game is to not have levels.

There's no reason to believe that because someone can level other classes that they will be forced to repeat the same quests.
More/Different quests might unlock as you progress different classes.
I agree, that i would like there to be more story to it. Perhaps if classes unlocked specific quests that it could be 1 big chain quest to ultimately unlock Artifact Armor.
In terms of Rank Points (now termed Experience Points) it would be interesting to see leveling from solo/guildleves & party grinding. Then when players reach the R25 dungeon perhaps they could grind that for awhile and go back to solo/leves or grind partying until the R45 dungeon.
As long as the journey of leveling takes them to different sights throughout the game, I'm all for this.
Please pass this suggestion to the devs as well community team. ^^
Last edited by Tezz_Xivectro; 06-28-2011 at 02:29 PM.




Agreed. I want questing to not only be a viable means of SP gain, but to be meaningful. Please don't make them all shallow repeatable filler. I want real nitty-gritty story-driven questing.There's no reason to believe that because someone can level other classes that they will be forced to repeat the same quests.
More/Different quests might unlock as you progress different classes.
I agree, that i would like there to be more story to it. Perhaps if classes unlocked specific quests that it could be 1 big chain quest to ultimately unlock Artifact Armor.
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung
This is my main concern. If questing is done just to get SP, then such quests will probably take the form of fetch quests or equivalent.
Put yourself in a developers shoes.
It is the easy, cheapest way to create quests. SE is kind of renowned for taking the cheap route. After all, they do fiscal surveys first before they even decide to improve network code. Yoshi said so in the recent interview.
Anyway. So far I haven't even liked many of the main quests nor class quests, let alone the sidequests! And I fear if the whole game is centered on side quests (or worse), then I'd rather just grind!

At the very least if it's like Fields/Grounds of Valor, it's still grinding with the added bonus.This is my main concern. If questing is done just to get SP, then such quests will probably take the form of fetch quests or equivalent.
Put yourself in a developers shoes.
It is the easy, cheapest way to create quests. SE is kind of renowned for taking the cheap route. After all, they do fiscal surveys first before they even decide to improve network code. Yoshi said so in the recent interview.
Anyway. So far I haven't even liked many of the main quests nor class quests, let alone the sidequests! And I fear if the whole game is centered on side quests (or worse), then I'd rather just grind!
Fetch/Grind quests aren't even bad if it's a part of a chain-quest that has an overall theme or story to hype for the next, etc.
They could add some grindy quests & every so many quests add some cool Cut-scene moments that keep building it up to a final concluding quest.
Building tension/anticipation like this would do wonders if they could hype many quests in this fashion.



This. The beauty of that approach is that it helps build up characters related to the quests and even creates staples and VERY memorable characters that aren't exactly vital main story NPCs but remembered nevertheless.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)


Hopefully its not like where you get like 10k SP reward from doing a quest with no fight or anything involved, don't want to promote skill less rank 50s that don't have a clue about the class.
Goodbye, Final Fantasy...

Heh, you mean like half of the rank 50s in the game now? People still get to 50 now and have no idea how to play their class let alone the game. I've seen it more times than I can count.
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