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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    418
    Uhh, amnesia dust to the face!....?

    Well right now I can only think of some quests could be repeatable on a daily basis. I know it sounds like leves, but it's the only thing that really comes to mind.
    (0)

  2. #2
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Did they ever say it's going to be quest-based progression? The vibe I got is that it's going to be leve-based progression for soloists and casuals, raids/behest/whatever for group based, and quest EXP rewards as a one-time thing.
    (0)

  3. #3
    Player
    Join Date
    Jun 2011
    Posts
    710
    The only way to make a non-grinding game is to not have levels.
    (0)

  4. #4
    Player
    Tezz_Xivectro's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    594
    Character
    Tezz Xivectro
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    There's no reason to believe that because someone can level other classes that they will be forced to repeat the same quests.

    More/Different quests might unlock as you progress different classes.

    I agree, that i would like there to be more story to it. Perhaps if classes unlocked specific quests that it could be 1 big chain quest to ultimately unlock Artifact Armor.


    In terms of Rank Points (now termed Experience Points) it would be interesting to see leveling from solo/guildleves & party grinding. Then when players reach the R25 dungeon perhaps they could grind that for awhile and go back to solo/leves or grind partying until the R45 dungeon.
    As long as the journey of leveling takes them to different sights throughout the game, I'm all for this.


    Please pass this suggestion to the devs as well community team. ^^
    (1)
    Last edited by Tezz_Xivectro; 06-28-2011 at 02:29 PM.

  5. #5
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Tezz_Xivectro View Post
    There's no reason to believe that because someone can level other classes that they will be forced to repeat the same quests.

    More/Different quests might unlock as you progress different classes.

    I agree, that i would like there to be more story to it. Perhaps if classes unlocked specific quests that it could be 1 big chain quest to ultimately unlock Artifact Armor.
    Agreed. I want questing to not only be a viable means of SP gain, but to be meaningful. Please don't make them all shallow repeatable filler. I want real nitty-gritty story-driven questing.

  6. #6
    Player
    Join Date
    Jun 2011
    Posts
    710
    Quote Originally Posted by Rowyne View Post
    Agreed. I want questing to not only be a viable means of SP gain, but to be meaningful. Please don't make them all shallow repeatable filler. I want real nitty-gritty story-driven questing.
    This is my main concern. If questing is done just to get SP, then such quests will probably take the form of fetch quests or equivalent.

    Put yourself in a developers shoes.

    It is the easy, cheapest way to create quests. SE is kind of renowned for taking the cheap route. After all, they do fiscal surveys first before they even decide to improve network code. Yoshi said so in the recent interview.

    Anyway. So far I haven't even liked many of the main quests nor class quests, let alone the sidequests! And I fear if the whole game is centered on side quests (or worse), then I'd rather just grind!
    (0)

  7. #7
    Player
    Tezz_Xivectro's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    594
    Character
    Tezz Xivectro
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by giftforce View Post
    This is my main concern. If questing is done just to get SP, then such quests will probably take the form of fetch quests or equivalent.

    Put yourself in a developers shoes.

    It is the easy, cheapest way to create quests. SE is kind of renowned for taking the cheap route. After all, they do fiscal surveys first before they even decide to improve network code. Yoshi said so in the recent interview.

    Anyway. So far I haven't even liked many of the main quests nor class quests, let alone the sidequests! And I fear if the whole game is centered on side quests (or worse), then I'd rather just grind!
    At the very least if it's like Fields/Grounds of Valor, it's still grinding with the added bonus.

    Fetch/Grind quests aren't even bad if it's a part of a chain-quest that has an overall theme or story to hype for the next, etc.

    They could add some grindy quests & every so many quests add some cool Cut-scene moments that keep building it up to a final concluding quest.
    Building tension/anticipation like this would do wonders if they could hype many quests in this fashion.
    (0)

  8. #8
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Rowyne View Post
    Agreed. I want questing to not only be a viable means of SP gain, but to be meaningful. Please don't make them all shallow repeatable filler. I want real nitty-gritty story-driven questing.
    This. The beauty of that approach is that it helps build up characters related to the quests and even creates staples and VERY memorable characters that aren't exactly vital main story NPCs but remembered nevertheless.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #9
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Hopefully its not like where you get like 10k SP reward from doing a quest with no fight or anything involved, don't want to promote skill less rank 50s that don't have a clue about the class.
    (0)
    Goodbye, Final Fantasy...

  10. #10
    Player
    JayvirDeforte's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Jayvir Deforte
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Synapse View Post
    Hopefully its not like where you get like 10k SP reward from doing a quest with no fight or anything involved, don't want to promote skill less rank 50s that don't have a clue about the class.
    Heh, you mean like half of the rank 50s in the game now? People still get to 50 now and have no idea how to play their class let alone the game. I've seen it more times than I can count.
    (0)

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