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  1. #11
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by HakuroDK View Post
    So... are FATEs not considered open world content anymore? What exactly are you guys talking about?
    FATEs are just one thing. Variety is good.

    I like that hamlet defense thing the OP described; I have to wonder why they scrapped it going into 2.0.

    Quote Originally Posted by HakuroDK View Post
    I'm just trying to gauge what you mean by "Open World Content", because looking at past MMOs that I have played before with Open World Content not structured by FATEs... the only thing I can think of is random special enemies spawning in a very small area of a map where appropriate that are used as minibosses in quest objectives, and are often killed by trolling players to prevent other players from completing quest objectives through the act of kill-stealing.
    I can give you an MMO that does open world content in a much more varied way: Rift. You've got, of course, rifts, which come in a variety of types - minor, major, crafting, pvp, hunt, raid - and zone invasions, which have a variety of different objectives, including ones that are more pvp-oriented. Instant adventures are like rapid-fire, neverending group objectives that can take you all over a zone; you can queue for them or just encounter one out in the open world and join it using the game's public grouping feature. Artifact hunting is another biggy, especially with the new profession out, but people still also love completing collections; if you use Quantum/Omen sight (a special ability you can unlock by purchasing it with planarite once you hit 50), you can see special artifacts, as well as the entrances for the game's 10 man content, Slivers. The whole open world is littered with puzzles tucked away in mountains, or atop buildings, or in valleys, or whathaveyou, many of which give achievements or other rewards upon solving. Then there are those standard things such as rare mobs and material gathering. There are plenty of dailies and weeklies as well, if that's you're cup of tea.

    FFXIV has... gathering, FATEs, dailies and... what? This game just needs more.
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    Last edited by Naunet; 02-25-2014 at 02:49 AM.