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  1. #11
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Mikedizzy View Post
    snip
    I'm just trying to gauge what you mean by "Open World Content", because looking at past MMOs that I have played before with Open World Content not structured by FATEs... the only thing I can think of is random special enemies spawning in a very small area of a map where appropriate that are used as minibosses in quest objectives, and are often killed by trolling players to prevent other players from completing quest objectives through the act of kill-stealing.

    FATES aren't all that disorganized. They usually all spawn in the same place, even if respawning does take a little bit of time. When it comes to FATEs like "Defend the Hive", there are many FATEs that chain together like that. There's one in Northern Thanalan that many people grind. However, why should FATEs like that be the only ones to exist? I mean, if a large amount of a certain beastial enemy shows up, how does one follow up on that? Do we raid their habitat and render the entire species extinct? I get that you want more sequential FATEs, but to call the whole thing disorganized because there are only a small number of those sequential FATEs in areas that people FATE grind in just seems silly to me.

    And there are actually plenty of those sequential FATEs scattered all throughout the game world that people usually avoid due to either not being in an area where people normally gather to FATE grind for the most XP or for being too high in level for the level they're FATE grinding for. U'Ghamaro in Outer La Noscea has one, Coerthas Central Highlands has at least two, Sapsa in Western La Noscea has at least one, etc. It's not that there aren't enough of them, it's just that they're not in the exact same areas where people FATE grind and are, thus, avoided and not common knowledge.
    (3)

  2. #12
    Player
    drivendawn's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Driven Rapturespell
    World
    Mateus
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by HakuroDK View Post
    So... are FATEs not considered open world content anymore? What exactly are you guys talking about?
    It is but as it stands now a lot of people have gotten bored with them. It seems that most of the important things you do in game are instanced so you end up standing around, gathering, or crafting while waiting for duty finder.
    Hamlet defense was an event from 1.0 that disciple's of war and the land took part in. Every so many hours it would happen and you would defend the hamlet an meanwhile crafters would be crafting to get debuffs on in coming mobs and on downtime between hamlet start time gather's would turn in materials to prepare the hamlet for the upcoming attack. You also got a currency from completing it that could get you some good gear. Also having open world dungeons to explore that are large with fates, gathering points and treasure to find with your treasure maps.. well who doesn't want that.
    (3)

  3. #13
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by CYoung187 View Post
    I don't think anyone is going to be against open world content, except the developers.
    Exactly, because they're the ones who have to make the content and have to deal with the consequences. The developers would give you the world if they could, but there aren't the resources to do it.
    (0)

  4. #14
    Player
    Purplenum's Avatar
    Join Date
    Sep 2013
    Posts
    107
    Character
    Tom Laeplight
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by HakuroDK View Post
    So... are FATEs not considered open world content anymore? What exactly are you guys talking about?
    Sorry that OP wasn't being more specific, we all want GOOD open world content. Fates are not good open world content.
    (3)

  5. #15
    Player
    Kiayin's Avatar
    Join Date
    Aug 2013
    Posts
    107
    Character
    S'esshi Imo
    World
    Goblin
    Main Class
    Conjurer Lv 1
    Quote Originally Posted by HakuroDK View Post
    I'm just trying to gauge what you mean by "Open World Content", because looking at past MMOs that I have played before with Open World Content not structured by FATEs... the only thing I can think of is random special enemies spawning in a very small area of a map where appropriate that are used as minibosses in quest objectives, and are often killed by trolling players to prevent other players from completing quest objectives through the act of kill-stealing.

    FATES aren't all that disorganized. They usually all spawn in the same place, even if respawning does take a little bit of time. When it comes to FATEs like "Defend the Hive", there are many FATEs that chain together like that. There's one in Northern Thanalan that many people grind. However, why should FATEs like that be the only ones to exist? I mean, if a large amount of a certain beastial enemy shows up, how does one follow up on that? Do we raid their habitat and render the entire species extinct? I get that you want more sequential FATEs, but to call the whole thing disorganized because there are only a small number of those sequential FATEs in areas that people FATE grind in just seems silly to me.

    And there are actually plenty of those sequential FATEs scattered all throughout the game world that people usually avoid due to either not being in an area where people normally gather to FATE grind for the most XP or for being too high in level for the level they're FATE grinding for. U'Ghamaro in Outer La Noscea has one, Coerthas Central Highlands has at least two, Sapsa in Western La Noscea has at least one, etc. It's not that there aren't enough of them, it's just that they're not in the exact same areas where people FATE grind and are, thus, avoided and not common knowledge.

    Here are some examples from other games. There are all sorts of cool things one can do in the open world.

    http://wiki.ffxiclopedia.org/wiki/Ca...mpaign_Battles
    http://wiki.ffxiclopedia.org/wiki/Venture_Roll
    http://wiki.guildwars2.com/wiki/Jumping_puzzle
    http://lotro-wiki.com/index.php/Chicken_Play
    http://lotro-wiki.com/index.php/Music
    http://gz.equoria.net/LotRO:_Blind-Leaper
    http://ragnarok.wikia.com/wiki/Monster_Summoning_System
    http://wiki.guildwars.com/wiki/Nicholas_the_Traveler
    http://wiki.guildwars.com/wiki/Signet_of_Capture
    http://lucentsouls.weebly.com/dance-system.html
    http://www.thetelonproject.com/diplomacy
    (8)
    Yar.

  6. #16
    Player
    KamikazeMan's Avatar
    Join Date
    Jul 2011
    Posts
    870
    Character
    Lodovico Rivers
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    This is my major complaint about ARR; the world is beautiful, but there isn't a lot to do in it! I find myself going back to old areas wishing there was a reason for me to come back here to quest, but there isn't since all of my classes are too high level. Some high level city quests should send us to old areas. SE should also implement a universal Bestiary, which forces us to kill x amount of enemies to unlock concept art or maybe a 3D enemy model viewer and some info about that enemy. Give us some incentive! I'd love the artifact system that RIFT has in place. Basically, for those unaware, you find items spread out through the entire world - behind rocks, on top of mountains, behind waterfalls, etc. There are a ton of artifact sets and when you complete a set, you're rewarded an item. In ARR's case, we could be rewarded potions, gear, tomes, etc upon completing a set. I'm not asking to copy it exactly as is, but something similar would be nice. There is little reason to explore Eorzea once you've done all the quests in a region. I recall reading about a beastman hideout behind located behind a waterfall once...what happened to that idea?
    (4)

  7. #17
    Player
    d0e1ow's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    16
    Character
    Mathilda Tradeux
    World
    Siren
    Main Class
    Conjurer Lv 17
    Their recent Marionette world boss (Guild Wars 2) was a LOT of fun for me and it made me realize how dull just instancing every player challenge can be. Too much instancing harms communities and the strict theme-park design has shown this in spades. I was honestly shocked to see just how theme park they went with ARR. I remember playing this when it *first* came out, 1.0, and thinking it was like they wanted to go back to some kind of old-school/new-school hybrid, but just didn't finish the game in time or something. I was expecting ARR to be like a finished product of 1.0, so when it was like World of Warcraft I was surprised

    The game is good, but it doesn't really set itself apart, which is what I kind of expect Final Fantasy to always do: be its own thing. Yoshi P. seems very into this idea of continuing the spiritual success of the Everquest/World of Warcraft design though per some of the quotes I've read by him. Seems like a great guy but I can't say I agree with all of his ideas
    (4)
    Mathilda Tradeux♥ - Wildwood Elezen ♀ -♪ Siren US ♪ - ➳ Bard ♬/☤ White Mage ☤/⚖ Paladin ⚖ (in training!)

    "Shining is the Land's light of justice
    Ever flows the Land's well of purpose
    Walk free, walk free, walk free, believe...
    The Land is alive, so believe..."
    - "Answers"

  8. #18
    Player
    Susanoh's Avatar
    Join Date
    Oct 2013
    Posts
    142
    Character
    Cain Villiers
    World
    Hyperion
    Main Class
    Armorer Lv 50
    Quote Originally Posted by HakuroDK View Post
    I'm just trying to gauge what you mean by "Open World Content", because looking at past MMOs that I have played before with Open World Content not structured by FATEs... the only thing I can think of is random special enemies spawning in a very small area of a map where appropriate that are used as minibosses in quest objectives, and are often killed by trolling players to prevent other players from completing quest objectives through the act of kill-stealing.

    FATES aren't all that disorganized. They usually all spawn in the same place, even if respawning does take a little bit of time. When it comes to FATEs like "Defend the Hive", there are many FATEs that chain together like that. There's one in Northern Thanalan that many people grind. However, why should FATEs like that be the only ones to exist? I mean, if a large amount of a certain beastial enemy shows up, how does one follow up on that? Do we raid their habitat and render the entire species extinct? I get that you want more sequential FATEs, but to call the whole thing disorganized because there are only a small number of those sequential FATEs in areas that people FATE grind in just seems silly to me.

    And there are actually plenty of those sequential FATEs scattered all throughout the game world that people usually avoid due to either not being in an area where people normally gather to FATE grind for the most XP or for being too high in level for the level they're FATE grinding for. U'Ghamaro in Outer La Noscea has one, Coerthas Central Highlands has at least two, Sapsa in Western La Noscea has at least one, etc. It's not that there aren't enough of them, it's just that they're not in the exact same areas where people FATE grind and are, thus, avoided and not common knowledge.
    It doesn't matter if FATEs are sequential or not, they just aren't interesting and unless they were completely overhauled to be something they aren't, they probably never will be.

    Treasure maps are the closest thing this game has to good open world content IMO, but they're far from where they'd need to be to be interesting. Even the "8 man" party maps can easily be taken down by a group half that size that's barely paying attention. Something like this but designed with some challenge in mind could be a start.
    (4)

  9. #19
    Player
    KalSki's Avatar
    Join Date
    Apr 2013
    Location
    Gridania
    Posts
    31
    Character
    Kal Hetman
    World
    Shiva
    Main Class
    Conjurer Lv 50
    Vote for more "Open World Content".

    I consider FATE`s "Open World Instances". I do maybe one time every FATE (same for leves) because when i found no drops i lost interest to do it. Not spending time on empty mobs.

    Leveled on quest, dungeons (rarely repeating after pass it once, only doing when quest send me to do it or helping SomeOne) and farming mobs for crafting mats.

    I reach only one battle class 50 and stoped play it till level cap up or can accumulate exp and/or use exp to exchange it.

    I dont go to dungeons, interested only in crafted gear and i refuse to farm it in dungeons. Waiting for better crafting recipes and better "Open World Content". (If dungeons mobs got crafting materials drops worth the effort sure i do it... and maybe when battles change to more strategic and less vulnerable to latency problems).

    Last patch show: devs know many players enjoy crafting and i belive coming improvements together with more "Open World Content".
    (1)
    English is not my native language. Sorry for grammar and vocabulary.
    My entire English language learning are just games.
    Not too old to improve of course.
    Video game addict since 1985 (44 years old - 29 years of a happy addiction) and not seek to cure me

  10. #20
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    This article suggest that MAYBE, in the future they will drop support for the PS3 to keep up with the changing market. Since the PS4 is basically a dedicated gaming pc I don't see any issues with amalgamating all the zones into one to create and open world. Both PC and PS4 can clearly handle it so why not?
    (0)

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