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  1. #1
    Player
    Mikedizzy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,028
    Character
    Rain Arrows
    World
    Behemoth
    Main Class
    Bard Lv 60
    I think the other posters are referring to "More ORGANIZED" Open world content...FATES are a mess 98% of the time and the other 2% are somewhat organized when you have several Parties made up and people actually decide to "Play Right". Tanks dying because the darn Healers will not play their role and heal them is maddening. I am looking for them do do more stuff like "Defend the Hive" type content and make it so that it is Quest Like and you are working toward something instead of just killing a Boss Monster. I think that is coming in the future...we just have to be patient...game is still really new in this current version.
    (6)

    Server: BEHEMOTH
    FC: CASCADIA
    Playing since Beta phase 3

  2. #2
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Mikedizzy View Post
    snip
    I'm just trying to gauge what you mean by "Open World Content", because looking at past MMOs that I have played before with Open World Content not structured by FATEs... the only thing I can think of is random special enemies spawning in a very small area of a map where appropriate that are used as minibosses in quest objectives, and are often killed by trolling players to prevent other players from completing quest objectives through the act of kill-stealing.

    FATES aren't all that disorganized. They usually all spawn in the same place, even if respawning does take a little bit of time. When it comes to FATEs like "Defend the Hive", there are many FATEs that chain together like that. There's one in Northern Thanalan that many people grind. However, why should FATEs like that be the only ones to exist? I mean, if a large amount of a certain beastial enemy shows up, how does one follow up on that? Do we raid their habitat and render the entire species extinct? I get that you want more sequential FATEs, but to call the whole thing disorganized because there are only a small number of those sequential FATEs in areas that people FATE grind in just seems silly to me.

    And there are actually plenty of those sequential FATEs scattered all throughout the game world that people usually avoid due to either not being in an area where people normally gather to FATE grind for the most XP or for being too high in level for the level they're FATE grinding for. U'Ghamaro in Outer La Noscea has one, Coerthas Central Highlands has at least two, Sapsa in Western La Noscea has at least one, etc. It's not that there aren't enough of them, it's just that they're not in the exact same areas where people FATE grind and are, thus, avoided and not common knowledge.
    (3)

  3. #3
    Player
    Susanoh's Avatar
    Join Date
    Oct 2013
    Posts
    142
    Character
    Cain Villiers
    World
    Hyperion
    Main Class
    Armorer Lv 50
    Quote Originally Posted by HakuroDK View Post
    I'm just trying to gauge what you mean by "Open World Content", because looking at past MMOs that I have played before with Open World Content not structured by FATEs... the only thing I can think of is random special enemies spawning in a very small area of a map where appropriate that are used as minibosses in quest objectives, and are often killed by trolling players to prevent other players from completing quest objectives through the act of kill-stealing.

    FATES aren't all that disorganized. They usually all spawn in the same place, even if respawning does take a little bit of time. When it comes to FATEs like "Defend the Hive", there are many FATEs that chain together like that. There's one in Northern Thanalan that many people grind. However, why should FATEs like that be the only ones to exist? I mean, if a large amount of a certain beastial enemy shows up, how does one follow up on that? Do we raid their habitat and render the entire species extinct? I get that you want more sequential FATEs, but to call the whole thing disorganized because there are only a small number of those sequential FATEs in areas that people FATE grind in just seems silly to me.

    And there are actually plenty of those sequential FATEs scattered all throughout the game world that people usually avoid due to either not being in an area where people normally gather to FATE grind for the most XP or for being too high in level for the level they're FATE grinding for. U'Ghamaro in Outer La Noscea has one, Coerthas Central Highlands has at least two, Sapsa in Western La Noscea has at least one, etc. It's not that there aren't enough of them, it's just that they're not in the exact same areas where people FATE grind and are, thus, avoided and not common knowledge.
    It doesn't matter if FATEs are sequential or not, they just aren't interesting and unless they were completely overhauled to be something they aren't, they probably never will be.

    Treasure maps are the closest thing this game has to good open world content IMO, but they're far from where they'd need to be to be interesting. Even the "8 man" party maps can easily be taken down by a group half that size that's barely paying attention. Something like this but designed with some challenge in mind could be a start.
    (4)