Results 1 to 10 of 96

Thread: DX 11 : D

Hybrid View

  1. #1
    Player
    Khronikos's Avatar
    Join Date
    Oct 2013
    Posts
    78
    Character
    Khronikos Eldaeva
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    If you want reduction in jaggies you need a PC simple as that. The only that works here with all these low res transparencies is supersampling imo. It looks pretty damn sweet on 4x SGSSAA but runs badly as well. 2x is okay..... literally light years ahead of anything the PS3 is capable of doing with anti-aliasing. I feel so bad for PS3 gamers. This games looks like so much ass on that console. PS4 I hope is going to use Sony's new TSSAA or whatever it is they are using in KZ. I bet Square goes FXAA only though.

    Shadow LODs in this game are just bad. Takes me out everytime I see them flickering so madly in Gridania. Putting cascading down to normal gets the horrid ones but introduces the terrible cascading on normal lol. I use 2xSGSSAA as that is what I can use for 40-60FPS 55 average on my OC'd 770. The transparencies in this game are very low resolution and emit tons of jaggies that can only really be solved with a few options.

    This game still needs some optimization and that is dead clear. HDR in this game basically does nothing from what I can tell. I've looked and looked for what it does. It does nothing but add frames and maybe less compression I have no idea. Be nice to actually see this setting do something.

    All I really want though is LODs and shadows to be fixed as well the refinements that come with DX11. It seems that stuff should look better next round but at what cost? I really hope dx11 runs well because any more drops in FPS and I will have to start knocking something down.
    (0)
    Last edited by Khronikos; 02-24-2014 at 07:54 PM.