Yeah. But compare the textures u get from said games with this. Lighting can only do so much.Yoshi was actually accurate with the comment he made about lighting effects being more important than texture resolution in current times. If you look at most of the newer engines like Fox, Panta Rhei, Unreal 4 and Cryengine, the most significant improvements are all lighting effects.
I think the most noticeable example of this is Metal Gear Solid 5. The models and textures really aren't anything special, but the type of lighting effects the engine employs on the models and environments cause everything to blend together in a way that makes it look realistic.
ARR's biggest graphical improvement is most probably the way lighting is handled. Skintones, hair and materials look pretty great in direct lighting, considering how little the game focuses on graphics.
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