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Thread: DX 11 : D

  1. #31
    Player
    Naunet's Avatar
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    Mide Uyagir
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    Coeurl
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    Quote Originally Posted by Mardel View Post
    Well, tbh certain items in game don't really need high res textures, as many have learned with skyrim all it does it lower your fps w/ little graphical boost. I'll admit though as show with the CT armor, we need higher res armor/weapons even semi-transparent weapons would be awesome. Imagine having a sword like FF10's brotherhood that was like bubbly and water like.
    All armor and weapons at the very least should have high resolution textures (which could be turned off in the graphic configuration if one's PC or whatever can't handle it). Even WoW does this. >_>;; And hell, that MMO has visible belt graphics.
    (1)

  2. #32
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    ShadowVolt's Avatar
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    Volt Highwind
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    Quote Originally Posted by necrosis View Post
    This is all I really ever expected. DX11 will give ZERO graphical boost. It will only run more efficiently on DX11 hardware.
    Actually there is a graphical upgrade for the pc and ps4 version involving dx 11 even though it might not be a texture upgrade they did say there upgrading the shaders and a few other things so it will look a lot nicer then it does now. I remember in past interviews they said and i quote DX11 will graphically be leaps and bounds better then the current graphics.
    (2)

  3. #33
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    Sheer's Avatar
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    Sheer Slayne
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    I would definitely appreciate the textures getting the option to increase their resolution. Yes, you don't notice the quality unless you zoom in, which is impractical. But for things like cutscenes, it's blatantly obvious. Heck, even increased texture resolution for just the cutscenes would make me happy.
    (0)

  4. #34
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    Mardel's Avatar
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    Eru Meru
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    Gilgamesh
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    Quote Originally Posted by Naunet View Post
    All armor and weapons at the very least should have high resolution textures (which could be turned off in the graphic configuration if one's PC or whatever can't handle it). Even WoW does this. >_>;; And hell, that MMO has visible belt graphics.

    Yep I agree, will it happen? Probably not. Now, I understand content > graphical improvement. However, when I see right triangle jaggies on my gear with AA maxed out you can only think of how bad the textures are. Small objects like a flower I can deal with but otherwise they need to be improved or at least give us modders the tools to open up the files, mod, and repack them.
    (1)
    If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.

  5. #35
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    snowybell's Avatar
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    Princess Snowybell
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    Quote Originally Posted by Mardel View Post
    Yep I agree, will it happen? Probably not. Now, I understand content > graphical improvement. However, when I see right triangle jaggies on my gear with AA maxed out you can only think of how bad the textures are. Small objects like a flower I can deal with but otherwise they need to be improved or at least give us modders the tools to open up the files, mod, and repack them.
    http://imgur.com/He0D9VX

    I agree. I personally think the crimson set looks beautiful, but when close up (there are still jagged edges), it really looks off putting.

    Although content is still priority, i think we would appreciate these QoL changes (texture packs, etc).
    (4)

  6. #36
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    tymora's Avatar
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    Tymora Estrellauta
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    Dx11 only improves performance if the developers optimizes for it. Performance may actually drop if they just did a simple switch over.
    From the way Yoshi gives his interviews, I assume they are actually working on the optimizations.

    In which case...
    I am hoping for a environment boost with Dx11 Tessellation - No more flat grounds, cliff walls...etc
    - With less polygons needed to maintain the same graphical fidelity, they have more options...E.g. Even more characters on screen at the same time, bigger zones perhaps?

    And better & higher performing lighting effects. E.g. Ambient Occlusion.
    (1)

  7. #37
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    Fawkes's Avatar
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    Fawkes Macleod
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    That little klingon MS paint doodle never really bothered me until recently.
    (7)

  8. #38
    Player
    odie's Avatar
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    Aishwarya Vaishnavi
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    it doesn't sound like much...but you'd be amazed how far lighting can go.
    (0)

  9. #39
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    Nekodar's Avatar
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    Nyaano Nohea
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    Midgardsormr
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    Quote Originally Posted by tymora View Post
    - With less polygons needed to maintain the same graphical fidelity, they have more options...E.g. Even more characters on screen at the same time, bigger zones perhaps?

    And better & higher performing lighting effects. E.g. Ambient Occlusion.
    Bigger zones unlikely as that would mean DX11 clients get different zones compared to DX9, etc.
    Ditching DX9 may happen eventually, but certainly not before or at (but possiby during) first expansion as Yoshi is already on the record saying PS3 will get first expansion... and ditching DX9 is not likely to happen before PS3 is ditched...
    (0)

  10. #40
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    Edellis's Avatar
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    Ixora Lepta
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    Zalera
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    Archer Lv 73
    Yoshi was actually accurate with the comment he made about lighting effects being more important than texture resolution in current times. If you look at most of the newer engines like Fox, Panta Rhei, Unreal 4 and Cryengine, the most significant improvements are all lighting effects.

    I think the most noticeable example of this is Metal Gear Solid 5. The models and textures really aren't anything special, but the type of lighting effects the engine employs on the models and environments cause everything to blend together in a way that makes it look realistic.

    ARR's biggest graphical improvement is most probably the way lighting is handled. Skintones, hair and materials look pretty great in direct lighting, considering how little the game focuses on graphics.
    (2)
    Last edited by Edellis; 02-24-2014 at 05:31 PM.

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