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  1. #1
    Player
    Blissa's Avatar
    Join Date
    Sep 2013
    Posts
    195
    Character
    Blissa Whitewolf
    World
    Leviathan
    Main Class
    White Mage Lv 80

    I really hope they start making bigger zones!

    What I really loved about FFXI was how massive some of the zones were. It really immersed you in the game. In FFXIV its zone walk a few feet zone and walk a few feet and zone. Even FFXIV 1.0 had bigger zones then FFXIV 2.0. I just don't get it!
    (26)

  2. #2
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    And that's the french forum ^^.
    (0)

  3. #3
    Community Rep Kaposhipi's Avatar
    Join Date
    Nov 2013
    Posts
    1,113
    Hello Blissa,

    Thank you for posting on the Final Fantasy XIV: A Realm Reborn official forums.

    As explained by lololink, your thread was originally on the french forums so I just moved it to the english ones.

    Have a nice day!
    (4)

  4. #4
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    With this engine they can't make zones that size again with this resolution and the same number of unique artifacts.
    In version 1 there were a lot of complaints about copy/pasta terrain. Especially the Black Shroud (all of it) and the cave systems in Thanalan. The devs did it that way because copy/pasta terrain uses a lot less system resource. So, they made the zones smaller, lower resolution but more unique.

    There are gains and losses to this system:

    Gain:
    No more miles and miles of twisty, warren-like corridors like the Black Shroud (V1).
    More unique landmarks (sea serpent skeleton in Outer La Noscea, bridge over the marsh in Lower Shroud).
    No more seeing the same terrain configuration over and over again.

    Loss:
    No more wide open zones (Sagolii Desert would fit in the tiniest corner of Coerthas) for exploring.
    No more grand vistas.
    Lots more zone lines/loading screens
    No more detailed textures.

    My own personal opinion? I preferred the old zones. But I understand why they did what they did and the new zones were certainly impressive the first time you saw them.
    (1)

  5. #5
    Player Skyl1n3's Avatar
    Join Date
    Aug 2013
    Posts
    530
    Character
    Sky Lionheart
    World
    Phoenix
    Main Class
    Lancer Lv 51
    I'm just gonna say it... PS3 limitations.
    (14)

  6. #6
    Player
    Elvin's Avatar
    Join Date
    Aug 2013
    Posts
    320
    Character
    Elvin Rath
    World
    Moogle
    Main Class
    Alchemist Lv 51
    (0)

  7. #7
    Player
    Phe's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,016
    Character
    Ogawa Sanshirou
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    zone restrictions only for PS3.
    problem solved.
    (1)

  8. #8
    Player
    Kyoskai's Avatar
    Join Date
    Dec 2013
    Posts
    132
    Character
    Kyoskai Darklaw
    World
    Ultros
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Phe View Post
    zone restrictions only for PS3.
    problem solved.
    If by "solved" you mean "not solved" then I completely agree.
    (0)

  9. #9
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,263
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    As has been said repeatedly in the past, version 1.0 had huge zones but at a cost - SE had to take shortcuts elsewhere in order to make those zones large. Not only were they mostly big empty expanses of nothing, the same textures and environment designs were simply copied and pasted over and over, making the environment look mostly the same no matter where you went in a zone.

    Plus even though the zones were seamless, they were actually still independent zones, with the zone line actually hidden by using a long winding tunnel to hide the zone connection. It was laggy, stupid and boring as watching paint dry. SE identified that as one of the main flaws of 1.0 and hence the 'smaller' zones are a result.

    Besides, contrary to how it might appear, the actual zones are in fact the same size as they were in 1.0, other than Coerthas losing it's surrounding sections, Mor Dhona losing it's bottom half and the Black Shroud missing the West Shroud - all that's changed is the long winding tunnels I mentioned earlier are gone and are now replaced with a direct zone line - all SE has done is remove the blinders from you so you see the world how it really is and not a synthetic 'seamless' world.

    Sure I'd like to see the missing sections of some zones return, but considering SE has shown artwork of places which are not yet in the game, it's obvious new zones will be added in the future, so just have patience.
    (1)
    Last edited by Enkidoh; 02-22-2014 at 08:45 PM.

  10. #10
    Player
    Phe's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,016
    Character
    Ogawa Sanshirou
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Kyoskai View Post
    If by "solved" you mean "not solved" then I completely agree.
    by "solved" i mean "solved" for PC players in terms of Black shroud would be one big zone like in 1.X again,
    but "not solved" for PS3 due to memory restrictions.
    (0)

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