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  1. #9
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Reinheart View Post
    Dunno it all depends on the system and types of rewards it gives. Like say one type of game you play through the game finding all the items, killing as much mobs as you can, don't matter how many lives you lost during the missions but you get all the rewards (trophies) but then again there are trophies for finishing the missions as fast as you can. If you want to get ALL the trophies you would have to play the game through several times. Same can be applied to this.

    So both are skilled.
    To obtain reward option A (Only can be obtain by speed) - Ninja Boy's will be the way
    To obtain reward option B (Only can be obtained by killing all the mobs, etc) - Samurai Girls will be the way.
    To get both A & B you would have to play both.
    Let's say that both parties, and therefore both methods, take the same amount of time. Time that the Samurai Girl party use for combat is also time the Ninja Boy party uses to avoid encounters. They both would defeat the final boss in the same amount of time. That makes time a non-factor in determining which method gets the most reward.

    What I'm trying to do is find out what everyone thinks is "skillful". Everyone agrees that skillfulness should be rewarded, but if we can't figure out what skillfulness actually IS ... how can we properly reward it?? And how can we help direct the Development Team on how to reward it??

    Is it speed killing? Is it slow killing? Is it even killing at all??

    Should we even be rewarding based on skill? Or should we be rewarding based on difficulty ... or risk??
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    Last edited by Sorel; 06-29-2011 at 06:47 AM. Reason: Grammar correction.