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  1. #361
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Wolfie View Post
    So you mean... a dungeon?
    Well yes and no... I would still love to see this type of content in the open world, however, more like the post I just made with open world/public quests/events, would feel more like it.
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  2. #362
    Player Wolfie's Avatar
    Join Date
    Mar 2011
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    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    I'm not trying to be nasty here, but I honestly don't see the purpose of creating duplicate content like that... especially if the only difference is instanced vs open world.
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  3. #363
    Player Wolfie's Avatar
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    Mar 2011
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    2,237
    Character
    Wolfie Wu
    World
    Leviathan
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    Pugilist Lv 50
    Actually it wouldn't even be open world per-se seeing as how only your group can attack the mobs. So it would almost identical to raids.
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  4. #364
    Player
    syntaxlies's Avatar
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    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Delmontyb View Post
    Well yes and no... I would still love to see this type of content in the open world, however, more like the post I just made with open world/public quests/events, would feel more like it.
    yeah, i think you get what i meant... grind+npc+boss doesn't necessarily = dungeon
    wolfie,
    It was just a suggestion to take the typical grinding on one mob to the next lvl and offer a reward and a boss and maybe a cut scene, i wouldn't call it a dungeon (especially since i was thinking open world but i guess they could be in a cave, idc). we all know how sensitive people can get when using words like "dungeon" or "raid" so ill refer to it as a "grind fest" for now. All aspects of leveling are the same, you kill mobs get sp call it what you want.
    (0)

  5. #365
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    i think hes saying anyone could attack the mobs, but that they would be spawned by initiating the quest, the point of most open world quests is that everyone can participate.

    So basically it would be like 100 raptors pop over the area, 3 or 4 groups kill the stuff, all involved get bonus sp, and some currency/fame/items or something.
    kind of like a really large behest, but open to all, with a sp reward and no time limit.

    its not a horrible idea, but how good it is will depend largely on how well its implemented.

    or, maybe he does mean one group only
    (0)

  6. #366
    Player Wolfie's Avatar
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    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    I'm not really sensitive to the names and whatever. I understand that you want group content with an objective and some minor rewards, as opposed to just mindless grinding. Just not sure if adding more duplicate content and giving it a different name is the right answer.

    And I just realized... isn't behest practically what you're asking for? They have fixes for that on the to-do list too.
    (1)

  7. #367
    Player
    syntaxlies's Avatar
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    Jun 2011
    Location
    uldah
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    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Physic View Post
    i think hes saying anyone could attack the mobs, but that they would be spawned by initiating the quest, the point of most open world quests is that everyone can participate.

    So basically it would be like 100 raptors pop over the area, 3 or 4 groups kill the stuff, all involved get bonus sp, and some currency/fame/items or something.
    kind of like a really large behest, but open to all, with a sp reward and no time limit.

    its not a horrible idea, but how good it is will depend largely on how well its implemented.

    or, maybe he does mean one group only
    exactly, it was a thought off the top of my head which is better then most of the stuff SE has come up with in the past 3 years(or however long they've been knowing on this game) im not saying its flawless and instead would like for anyone who wants to point out the flaws and give their suggestion to improve upon it.
    (0)

  8. #368
    Player
    syntaxlies's Avatar
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    Jun 2011
    Location
    uldah
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    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Wolfie View Post
    I'm not really sensitive to the names and whatever. I understand that you want group content with an objective and some minor rewards, as opposed to just mindless grinding. Just not sure if adding more duplicate content and giving it a different name is the right answer.

    And I just realized... isn't behest practically what you're asking for? They have fixes for that on the to-do list too.
    I really dont think you get it, grinding endless numbers of mobs has always been part of mmos. IM only suggesting adding grind locations with decent sp and adding a little something to it to make it more interesting. behest are limited to 8 people per 30 min spawn a small number of low lvl mobs. Anytime you have quest that involve gaining sp by killing mobs its duplicating content. I would love to elaborate but i really feel as though you are reading this with blinders on.

    also you said its the same as a dungeon now its the same as a behest does that mean that dungeon and behest are actually the same. Like i said all content has similarities its whats different about them that makes them unique.
    (0)
    Last edited by syntaxlies; 06-29-2011 at 12:56 AM. Reason: add

  9. #369
    Player

    Join Date
    Mar 2011
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    Besaid
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    5,019
    Quote Originally Posted by syntaxlies View Post
    I really dont think you get it, grinding endless numbers of mobs has always been part of mmos. IM only suggesting adding grind locations with decent sp and adding a little something to it to make it more interesting. behest are limited to 8 people per 30 min spawn a small number of low lvl mobs. Anytime you have quest that involve gaining sp by killing mobs its duplicating content. I would love to elaborate but i really feel as though you are reading this with blinders on.
    based on what you say here, i interpret it as : i want mobs to give more sp

    thats really not a solution to anything, your still grinding, just faster

  10. #370
    Player Wolfie's Avatar
    Join Date
    Mar 2011
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    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by syntaxlies View Post
    I really dont think you get it, grinding endless numbers of mobs has always been part of mmos. IM only suggesting adding grind locations with decent sp and adding a little something to it to make it more interesting. behest are limited to 8 people per 30 min spawn a small number of low lvl mobs. Anytime you have quest that involve gaining sp by killing mobs its duplicating content. I would love to elaborate but i really feel as though you are reading this with blinders on.
    I feel like we're arguing something we both agree on here.

    They said multiple times that they want to fix behest to make it so that 8 people don't shut out the dozens of others that are trying to get in. Maybe behest will be the "group leves" and grind spots you want.
    (0)

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