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  1. #1
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    In all honesty the armory system is pretty cool, i like being able to cross class skills. for me class uniquness comes from the unique playstyle mechanics that each class offers, and how that interacts with thier abilities and skills when used in main class for full effeciency.

    however i will admit, mages kind of are missing it. the only mechanic they really had that was unique was aoe cone or bomb, but that isnt enough to differentiate,

    i mean archers use of multi shot and archer specific WS with cooldowns makes them genuinely different, pugilist light strike, flurry pummel mixed with thier on evade skills, and high evasion make them play unique, gladiators use of sentinel skills and glad skills make it unique. marauder is kind of basic, but the use of steadfast and trying to whore aoe is a bit different although generally annoying and difficult to use to great effect.

    but thaum and con, ehhh their playstyle dif seems to have been left out. they should come up with some interesting and unique playstyle differences for con and thaum, so they feel like at a basic level a different style of playing.

    that said, armory is fun. Static pure classes bore me. If yall had your way we d only have 4 classes, dd tank healer buffer/debuffer game done. oh yeah and you want to make sure all hybrids suck, so you feel better about yourself. lame.
    (2)

  2. #2
    Player

    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    70
    Quote Originally Posted by Physic View Post
    In all honesty the armory system is pretty cool, i like being able to cross class skills. for me class uniquness comes from the unique playstyle mechanics that each class offers, and how that interacts with thier abilities and skills when used in main class for full effeciency.

    however i will admit, mages kind of are missing it. the only mechanic they really had that was unique was aoe cone or bomb, but that isnt enough to differentiate,

    i mean archers use of multi shot and archer specific WS with cooldowns makes them genuinely different, pugilist light strike, flurry pummel mixed with thier on evade skills, and high evasion make them play unique, gladiators use of sentinel skills and glad skills make it unique. marauder is kind of basic, but the use of steadfast and trying to whore aoe is a bit different although generally annoying and difficult to use to great effect.

    but thaum and con, ehhh their playstyle dif seems to have been left out. they should come up with some interesting and unique playstyle differences for con and thaum, so they feel like at a basic level a different style of playing.

    that said, armory is fun. Static pure classes bore me. If yall had your way we d only have 4 classes, dd tank healer buffer/debuffer game done. oh yeah and you want to make sure all hybrids suck, so you feel better about yourself. lame.
    I totally agree with you here. I love the armory system very much so, but I personally think jobs are better suited over the armory system in parties. That being said, I think it's a great system; I love being able to mix and match abilities, and it's a good thing they're keeping it.
    (0)
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