Quote Originally Posted by giftforce View Post
Regardless of who designs the features, it is someone's job to decide whether or not to implement them. Yoshi decides to implement crap all besides crap.
Got anything to back up those claims, or are you just flinging insults at Yoshi thinking that's a valid form of logic?

Oh as if. It is probably the one selling point of the game. And I don't know how long you've been on these forums but plenty of suggestions have been bandied about to create definitiveness within the armory system.
It's a "selling point" of the game, because the marketing team tried to push it. But as it turns out, it's a bad system that the huge overwhelming majority of customers hated. Fluid classes and class definition are mutually exclusive concepts; to have class definition, a given class must have skills or a play style that is unique to it. That's what the job system is designed to do.

If you have an example of the contrary -- that is, class definition while maintaining fluidity -- I'd love to hear it.

Oh no, heaven forbid crafting classes rely on each other for recipe components. This is an MMO, FYI, some degree of social interaction is expected. The interdependency between crafting classes is not ridiculous. It is an asset to the game and facilitates social interdependency. FFS.
I think my exact words were "ridiculous interdependency", which kind of implies that it's too much. There's a difference between a few recipes needing ingredients from 1-2 other crafts, and 3 out of 4 recipes requiring ingredients from 3-4 other crafts. There's also the fact that some recipes require a higher level to craft than the end result, stupidly rigid recipes which you did not address, boring minigame which you did not address, and the dumbing down of the main game because of crafting classes ALSO which you did not address.

And for the record, FORCING people to socialize doesn't foster good community. Making socializing accessible and rewarding does.

Implementation matters.
You said Tanaka was better than Yoshida because he brought new ideas to the table, even if they weren't implemented or designed properly. So which is it? Does implementation matter or not?

Ten years ago.
And they still are. Mouse control for video games became a standard in the mid 90's -- that never went out of style. Just because something became a standard a long time ago doesn't mean it's no longer a standard.