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  1. #461
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by ShinChuck View Post
    blurb
    Fair enough
    (0)

  2. #462
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Zenaku View Post
    Wait so he think party play is not for ffxiv wtf? ok yoshi-p i love to party playing by myself level up is boring i get sick of it within 30-1hour vs Finding people take about 30-1hour then play for 1-4hours level up.

    I hope you still working on something for party just fix the dam SP from mobs and allow us to do camps like in ffxi so players like us can do it and let the casual do the soloing.
    I think you missed the little detail that they're going to implement party oriented dungeons in a few days. Yes, I think you did.
    (3)

  3. #463
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Abriael View Post
    I think you missed the little detail that they're going to implement party oriented dungeons in a few days. Yes, I think you did.
    The letter from the producer should be required reading before you post on the forums.
    (2)

  4. #464
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Abriael View Post
    I think you missed the little detail that they're going to implement party oriented dungeons in a few days. Yes, I think you did.
    Forgot the little detail that Dungeon have 60min limit and he said they be a limit how many you can do a day or few hours not really a party to get yourself 1-50 now is it? I'm talking about going out and fighting mobs to level up for the few of us who still enjoy that from FFXI. I understand that there are casual people who just want to solo but that just not me i can't stand logging in playing by myself or made to play by myself because party give you no SP due to mobs giving no good SP. Also now with the Leves becoming more solo and less SP if you don't get them done fast enough there no point in doing them in a party if they give the same amoumt of sp if i still get them done with leve linking then ok if not then it pointless.

    Quote Originally Posted by Kallera View Post
    The letter from the producer should be required reading before you post on the forums.
    I read all the interview from E3 2009 dungeon would be limit to how many you can do a 60min meaning it not a very good party not if it give you 1-3+k Sp per kill.
    (1)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  5. #465
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Bayohne View Post
    [Naoki Yoshida's post]
    That's all nice and all, but stuff endgame content.. I'd prefer to enjoy the journey getting there.

    Places to explore, being encouraged to range far and wide in my character progression, to group with people and enjoy just playing together rather than obsessing over how fast we gain experience, finding/working to acquire special items or solving puzzles..

    The 'rush to cap/endgame' thing is one of the most poisonous things you can encourage when developing an MMO, in my opinion. Sure there should be stuff to do at the end, and people should be allowed to rush if they want.. but there should be no more to do at the end than there is along the way, and the wide-ranging impression should be that the people who rushed chose to miss out on something, not that they got the boring bit out of the way quickly. 'Hope that's kept in mind and all.
    (8)
    Last edited by Fensfield; 06-29-2011 at 08:24 PM. Reason: Elaborated a bit.
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

  6. #466
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Fensfield View Post
    That's all nice and all, but stuff endgame content.. I'd prefer to enjoy the journey getting there.

    Places to explore, being encouraged to range far and wide in my character progression, to group with people and enjoy just playing together rather than obsessing over how fast we gain experience..

    The 'rush to cap/endgame' thing is one of the most poisonous things you can encourage in developing an MMO. Sure there should be stuff to do at the end.. but no more than there should be along the way. 'Hope that's kept in mind.
    I agree it about the journey when i got done with cop i was very happy 5month of work finding people waiting for people and doing them over and over to get it done was pain in the A** but it was a good feeling of reward at the end. Yoshi-p seem to be making this casual even tho he a hardcore game player i understand that the market right now is casual but toss as a bone for the love of god don't make this 100% solo
    (5)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  7. #467
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Fensfield View Post
    That's all nice and all, but stuff endgame content.. I'd prefer to enjoy the journey getting there.

    Places to explore, being encouraged to range far and wide in my character progression, to group with people and enjoy just playing together rather than obsessing over how fast we gain experience, finding/working to acquire special items or solving puzzles..

    The 'rush to cap/endgame' thing is one of the most poisonous things you can encourage in developing an MMO, in my opinion. Sure there should be stuff to do at the end, and people should be allowed to rush if they want.. but there should be no more to do at the end than there is along the way, and the wide-ranging impression should be that the people who rushed chose to miss out on something, not that they got the boring bit out of the way quickly. 'Hope that's kept in mind and all.
    This, a thousand times over. I absolutely abhor this "end-game" mindset that Everquest and WoW have created. Unfortunately, as Yoshi has hinted that he was very much an EQ fan, it's probably something that we're going to see in spades.
    (4)

  8. #468
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Ashthra View Post
    Doing the math, that's about 9-10 days /played to reach cap. Slower than the current crop of MMOs (which have you hitting cap in 3-5 days /played, if that), but blazingly fast compared to FFXI and EQ era games. Honestly, that doesn't sound like a terrible trade off. Though I wonder how these new jobs will fare with this leveling speed.
    the new jobs wont need to be lvled, theyll be the same lvl as the class your playing.
    (0)

  9. #469
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by TheVedis View Post
    its called leveling in the dungeons :P
    i would love to lvl in dungeons if they remove the 10lvl sp cap (or at least raise it to 15-20), which i know you are also opposed to.
    (0)

  10. #470
    Player Crica's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    647
    Character
    Carpe Noctum
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by syntaxlies View Post
    the new jobs wont need to be lvled, theyll be the same lvl as the class your playing.
    I don't recall any dev stating this.

    All I have read simply states you will unlock jobs, but not what lvl they will be when unlocked.
    (0)

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