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  1. #1
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    OK then. Here's a hypothetical situation in a hypothetical game.

    A ninja player is in a dungeon where he has to defeat a final boss. The ninja uses patience, knowledge of monsters aggressive tendencies (sight, sound, etc), items, and stealth abilities to avoid all combat until meeting the final boss ... which he defeat in combat.

    Now, a samurai player is in the same dungeon and has to defeat the same final boss. The samurai uses tactics, maneuvering, well-timed abilities, items, and her weapon to defeat every monster between her and the final boss ... which she defeats in combat.

    So ...
    1. Who was the more "skillfull player"?
    2. Who took more risks?
    3. Who should get more reward?
    (0)

  2. #2
    Player
    syntaxlies's Avatar
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    Jun 2011
    Location
    uldah
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    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Sorel View Post
    OK then. Here's a hypothetical situation in a hypothetical game.

    A ninja player is in a dungeon where he has to defeat a final boss. The ninja uses patience, knowledge of monsters aggressive tendencies (sight, sound, etc), items, and stealth abilities to avoid all combat until meeting the final boss ... which he defeat in combat.

    Now, a samurai player is in the same dungeon and has to defeat the same final boss. The samurai uses tactics, maneuvering, well-timed abilities, items, and her weapon to defeat every monster between her and the final boss ... which she defeats in combat.

    So ...
    1. Who was the more "skillfull player"?
    2. Who took more risks?
    3. Who should get more reward?
    i dont think a dungeon should be able to be soloed
    (1)

  3. #3
    Player Wolfie's Avatar
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    Mar 2011
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    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by syntaxlies View Post
    i dont think a dungeon should be able to be soloed
    And why not?
    (1)

  4. #4
    Player
    Molly_Millions's Avatar
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    Mar 2011
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    Uldah
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    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Wolfie View Post
    And why not?
    yeah, why not?

    Sure, we shouldn't be able to solo the r50 dungeon until the rank cap gets raised, but not to be able to solo the r30 dungeon at 50? Why the hell not?
    (0)

  5. #5
    Player Wolfie's Avatar
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    Mar 2011
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    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Molly_Millions View Post
    yeah, why not?

    Sure, we shouldn't be able to solo the r50 dungeon until the rank cap gets raised, but not to be able to solo the r30 dungeon at 50? Why the hell not?
    Not even that. Aion has 3 one-player dungeons that are actually really cool and work well. The gear isn't top tier and it's not a 100% drop, but they're good for making money and leveling.

    SE could easily put in some solo dungeons to give cool content for solo players.
    (1)

  6. #6
    Player
    Reinheart's Avatar
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    Mar 2011
    Location
    Subligania
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    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by syntaxlies View Post
    i dont think a dungeon should be able to be soloed
    If the dungeon is like the game Demon Seoul then I'm all up for it being solo, you can challenge your skills, if you think you can't pass it you can ask someone to help you. I like hard challenges but that's just a style of player, some don't like it being too hard.
    (0)

  7. #7
    Player
    Sorel's Avatar
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    Mar 2011
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    Limsa Lominsa
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    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by syntaxlies View Post
    i dont think a dungeon should be able to be soloed
    Quote Originally Posted by Wolfie View Post
    And why not?
    Quote Originally Posted by Molly_Millions View Post
    yeah, why not?

    Sure, we shouldn't be able to solo the r50 dungeon until the rank cap gets raised, but not to be able to solo the r30 dungeon at 50? Why the hell not?
    Quote Originally Posted by syntaxlies View Post
    let me clarify, idont think a dungeon can be soled and still consider it skillful play. A rank 50 going in a 30 dungeon is a walk in the park.
    thats like me going in nanawa mines killing everything in there and soloing kokoroon. I can easily do it with little effort and dont consider it skill
    Quote Originally Posted by Reinheart View Post
    If the dungeon is like the game Demon Seoul then I'm all up for it being solo, you can challenge your skills, if you think you can't pass it you can ask someone to help you. I like hard challenges but that's just a style of player, some don't like it being too hard.
    /facepalm

    Guys ... forest ... trees ... your focusing on the wrong thing here. So to clear this up lets say in the hypothetical game it was a PARTY of ninja boys, and a PARTY of samurai girls.

    Now then. Here's the hypothetical situation in the hypothetical game.

    A ninja party is in a dungeon where they have to defeat a final boss. The ninja boys uses patience, knowledge of monsters aggressive tendencies (sight, sound, etc), items, stealth abilities, and coordinated teamwork to avoid all combat until meeting the final boss ... which the ninja boys defeat in combat.

    Now, a samurai party is in the same dungeon and has to defeat the same final boss. The samurai girls uses coordinated tactics, maneuvering, well-timed abilities, items, and their weapons to defeat every monster between them and the final boss ... which the samurai girls defeat in combat.

    So ...
    1. Which party was the more "skillfull party"?
    2. Which party took more risks?
    3. Which party should get more reward?
    4. When should they get the reward? At the end? After reaching certain waymarkers? After defeating a monster?
    (0)
    Last edited by Sorel; 06-29-2011 at 05:19 AM. Reason: Added a fourth question.

  8. #8
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Sorel View Post
    /facepalm

    Guys ... forest ... trees ... your focusing on the wrong thing here. So to clear this up lets say in the hypothetical game it was a PARTY of ninja boys, and a PARTY of samurai girls.

    Now then. Here's the hypothetical situation in the hypothetical game.

    A ninja party is in a dungeon where they have to defeat a final boss. The ninja boys uses patience, knowledge of monsters aggressive tendencies (sight, sound, etc), items, stealth abilities, and coordinated teamwork to avoid all combat until meeting the final boss ... which the ninja boys defeat in combat.

    Now, a samurai party is in the same dungeon and has to defeat the same final boss. The samurai girls uses coordinated tactics, maneuvering, well-timed abilities, items, and their weapons to defeat every monster between them and the final boss ... which the samurai girls defeat in combat.

    So ...

    Which party was the more "skillfull party"?
    Which party took more risks?
    Which party should get more reward?
    The only difference is Samurai party gets more exp for killing more mobs, and ninja gets more something else for speed. The end.
    (0)

  9. #9
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Sorel View Post
    So ...
    1. Which party was the more "skillfull party"? me, myself, I, and Ore (JP for me), there 4 members I got myself a light party.
    2. Which party took more risks? mine because we all had subligar, and we risked our subligar to be scratched.
    3. Which party should get more reward? mine because my subligar says so.
    4. When should they get the reward? At the end? After reaching certain waymarkers? After defeating a monster? After walking out of the dungeon while singing we are the champions (in subligar of course.)
    On honest response why not just make it so it tallies up all the things you did throughout the dungeon and reward after. Win or Lose.

    While you're running through the dungeon you either get exp as usual, or nothing at all while in dungeon but once you finish the dungeon it calculates how many mobs you killed, how many traps you where able to pass, how many hidden treasure you found, how fast you cleared, etc...etc... and depending on that it gives you whatever bonus or total exp + reward gil, items, etc.

    Only problem with that is this is MMO (easy to do in non online game I think) and you have to think what if player disconnects during the dungeon, then what happens? Dunno how to resolve this part, doubt server can keep record of that info for long time if that player don't return right away or something.
    (1)
    Last edited by Reinheart; 06-29-2011 at 06:24 AM.

  10. #10
    Player
    syntaxlies's Avatar
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    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    let me clarify, idont think a dungeon can be soled and still consider it skillful play. A rank 50 going in a 30 dungeon is a walk in the park.
    thats like me going in nanawa mines killing everything in there and soloing kokoroon. I can easily do it with little effort and dont consider it skill
    (0)

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