Technically you CAN have leveling that requires skill. But that's going to turn away almost your entire customer base because nobody wants to put in effort while leveling.
Technically you CAN have leveling that requires skill. But that's going to turn away almost your entire customer base because nobody wants to put in effort while leveling.



Yoshi-p speak a lot on the japanese forum at this time o_O
5 Post
Rédacteur sur JeuxOnline FFXIV : http://ffxiv.jeuxonline.info/
Twitter : https://twitter.com/JOL_FFXIV
Wait, how is speed killing any more skillful than "button mashing"? The high EXP chain exp and merit parties in FFXI rarely involved any significant skill; items, merits, and job composition were the deciding factors.



I think it would be fun if we had gauntlet type things to do in parties. Swarms of mobs attacking your party all at once and having to get things defeated before reinforcements arrive. Maybe if they add the hamlet defenses they could be like this and give good exp for parties.
Edit: I also like the idea of not having to hold back on aoes and such. lol


i was also thinking if these released onto you in waves perhaps or even one at time, it would be cool to have something were each mob was a lvl higher then the last (taking away the 10lvl sp cap of course) and just see how long you last. there could be an achievement for time lasted and lvl reached. this doesn't fit in with my general original idea but would still be interesting. now ill have to listen to 100 people tell me why this is a bad idea.I think it would be fun if we had gauntlet type things to do in parties. Swarms of mobs attacking your party all at once and having to get things defeated before reinforcements arrive. Maybe if they add the hamlet defenses they could be like this and give good exp for parties.
Edit: I also like the idea of not having to hold back on aoes and such. lol
thats called a survival mini game :Pi was also thinking if these released onto you in waves perhaps or even one at time, it would be cool to have something were each mob was a lvl higher then the last (taking away the 10lvl sp cap of course) and just see how long you last. there could be an achievement for time lasted and lvl reached. this doesn't fit in with my general original idea but would still be interesting. now ill have to listen to 100 people tell me why this is a bad idea.
My XIVPad: http://xivpads.com?2031148


skillful play to me means knowing your class and role in a party. As of now this game does not require you to know how to play your class to get to 50, its pathetic. The bat reg system sucks but people should still know how to use it, and if its replaced(cross your fingers) they should now how to use that. Skillful play shouldn't be something reserved for nm's and dungeons, and shouldn't be confused with a challenge, although a challenge does promote skillful play.
SP bonuses are a good incentive for skillful play to keep players at there best even when the challenge may not be life threatening.
yes but once againskillful play to me means knowing your class and role in a party. As of now this game does not require you to know how to play your class to get to 50, its pathetic. The bat reg system sucks but people should still know how to use it, and if its replaced(cross your fingers) they should now how to use that. Skillful play shouldn't be something reserved for nm's and dungeons, and shouldn't be confused with a challenge, although a challenge does promote skillful play.
SP bonuses are a good incentive for skillful play to keep players at there best even when the challenge may not be life threatening.
killing faster doesnt equal skill
its just killing faster
being higher level, having better gear etc etc, all those equate to the same formula of killing faster, doesnt mean you should get rewarded for it moreso
the fact you are getting sp faster for killing faster is your reward
My XIVPad: http://xivpads.com?2031148


i never said an sp bonus for killing fasteryes but once again
killing faster doesnt equal skill
its just killing faster
being higher level, having better gear etc etc, all those equate to the same formula of killing faster, doesnt mean you should get rewarded for it moreso
the fact you are getting sp faster for killing faster is your reward
sp bonus should be giving for proper skillchains which are about timing and coordination
also if you recall from before i said they should remove the 10lvl sp cap so you can get max sp from mobs 20-30 lvls above your rank which would take much LONGER to kill but give more sp. These are the mobs that take skill to kill.
Last edited by syntaxlies; 06-29-2011 at 04:28 AM. Reason: add



Careful now, with that line of reasoning, you might begin to realize why we want level restrictions on the dungeonsyes but once again
killing faster doesnt equal skill
its just killing faster
being higher level, having better gear etc etc, all those equate to the same formula of killing faster, doesnt mean you should get rewarded for it moreso
the fact you are getting sp faster for killing faster is your reward
![]()
------------------------------------------------------------------------------------------------------
My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote

My XIVPad:


