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  1. #1
    Player Wolfie's Avatar
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    Mar 2011
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    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Technically you CAN have leveling that requires skill. But that's going to turn away almost your entire customer base because nobody wants to put in effort while leveling.
    (2)

  2. #2
    Player
    Evangelus's Avatar
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    Mar 2011
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    4,834
    Character
    Evangelus Seed
    World
    Ragnarok
    Main Class
    Arcanist Lv 100
    Yoshi-p speak a lot on the japanese forum at this time o_O
    5 Post
    (0)
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  3. #3
    Player Wolfie's Avatar
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    Mar 2011
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    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Wait, how is speed killing any more skillful than "button mashing"? The high EXP chain exp and merit parties in FFXI rarely involved any significant skill; items, merits, and job composition were the deciding factors.
    (0)

  4. #4
    Player
    Eldaena's Avatar
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    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    I think it would be fun if we had gauntlet type things to do in parties. Swarms of mobs attacking your party all at once and having to get things defeated before reinforcements arrive. Maybe if they add the hamlet defenses they could be like this and give good exp for parties.

    Edit: I also like the idea of not having to hold back on aoes and such. lol
    (0)

  5. #5
    Player
    syntaxlies's Avatar
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    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Eldaena View Post
    I think it would be fun if we had gauntlet type things to do in parties. Swarms of mobs attacking your party all at once and having to get things defeated before reinforcements arrive. Maybe if they add the hamlet defenses they could be like this and give good exp for parties.

    Edit: I also like the idea of not having to hold back on aoes and such. lol
    i was also thinking if these released onto you in waves perhaps or even one at time, it would be cool to have something were each mob was a lvl higher then the last (taking away the 10lvl sp cap of course) and just see how long you last. there could be an achievement for time lasted and lvl reached. this doesn't fit in with my general original idea but would still be interesting. now ill have to listen to 100 people tell me why this is a bad idea.
    (0)

  6. #6
    Player

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    Quote Originally Posted by syntaxlies View Post
    i was also thinking if these released onto you in waves perhaps or even one at time, it would be cool to have something were each mob was a lvl higher then the last (taking away the 10lvl sp cap of course) and just see how long you last. there could be an achievement for time lasted and lvl reached. this doesn't fit in with my general original idea but would still be interesting. now ill have to listen to 100 people tell me why this is a bad idea.
    thats called a survival mini game :P

  7. #7
    Player
    syntaxlies's Avatar
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    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    skillful play to me means knowing your class and role in a party. As of now this game does not require you to know how to play your class to get to 50, its pathetic. The bat reg system sucks but people should still know how to use it, and if its replaced(cross your fingers) they should now how to use that. Skillful play shouldn't be something reserved for nm's and dungeons, and shouldn't be confused with a challenge, although a challenge does promote skillful play.

    SP bonuses are a good incentive for skillful play to keep players at there best even when the challenge may not be life threatening.
    (0)

  8. #8
    Player

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    Quote Originally Posted by syntaxlies View Post
    skillful play to me means knowing your class and role in a party. As of now this game does not require you to know how to play your class to get to 50, its pathetic. The bat reg system sucks but people should still know how to use it, and if its replaced(cross your fingers) they should now how to use that. Skillful play shouldn't be something reserved for nm's and dungeons, and shouldn't be confused with a challenge, although a challenge does promote skillful play.

    SP bonuses are a good incentive for skillful play to keep players at there best even when the challenge may not be life threatening.
    yes but once again

    killing faster doesnt equal skill

    its just killing faster

    being higher level, having better gear etc etc, all those equate to the same formula of killing faster, doesnt mean you should get rewarded for it moreso
    the fact you are getting sp faster for killing faster is your reward

  9. #9
    Player
    syntaxlies's Avatar
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    Jun 2011
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    uldah
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    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by TheVedis View Post
    yes but once again

    killing faster doesnt equal skill

    its just killing faster

    being higher level, having better gear etc etc, all those equate to the same formula of killing faster, doesnt mean you should get rewarded for it moreso
    the fact you are getting sp faster for killing faster is your reward
    i never said an sp bonus for killing faster
    sp bonus should be giving for proper skillchains which are about timing and coordination

    also if you recall from before i said they should remove the 10lvl sp cap so you can get max sp from mobs 20-30 lvls above your rank which would take much LONGER to kill but give more sp. These are the mobs that take skill to kill.
    (0)
    Last edited by syntaxlies; 06-29-2011 at 04:28 AM. Reason: add

  10. #10
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by TheVedis View Post
    yes but once again

    killing faster doesnt equal skill

    its just killing faster

    being higher level, having better gear etc etc, all those equate to the same formula of killing faster, doesnt mean you should get rewarded for it moreso
    the fact you are getting sp faster for killing faster is your reward
    Careful now, with that line of reasoning, you might begin to realize why we want level restrictions on the dungeons

    (6)
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