Sounds like some Great things are to Come I can't Wait!!

Sounds like some Great things are to Come I can't Wait!!
Glad Tanaka got the boot so early on, when the game is still skeletal. Yoshi can work with a skeletal game. If this game saw another year, year and a half under Tanaka, it would have been FUBAR.
I actually really enjoy 1 character, 1 inventory, 1 progress, multiple roles. To be quite honest, this is the main reason I prefer this system over that of WoW. Not quite sure how many other MMO's do this so I can't credit SE for innovation here but regardless, the simplicity (once refined) of changing roles on the go makes for an exciting game, one that allows me to grow attached to my character, not multiple toons.


If you are against so many systems the game will be implementing in the future, why argue them? Especially when you are mostly alone in your argument. Why put so much effort in something you have absolutely no control over?



I hope his next letter is about the Jobs . . . and he had better mention dark knight, or im goin after him, with a scythe!
Better be readin this Yoshi!
In all honesty the armory system is pretty cool, i like being able to cross class skills. for me class uniquness comes from the unique playstyle mechanics that each class offers, and how that interacts with thier abilities and skills when used in main class for full effeciency.
however i will admit, mages kind of are missing it. the only mechanic they really had that was unique was aoe cone or bomb, but that isnt enough to differentiate,
i mean archers use of multi shot and archer specific WS with cooldowns makes them genuinely different, pugilist light strike, flurry pummel mixed with thier on evade skills, and high evasion make them play unique, gladiators use of sentinel skills and glad skills make it unique. marauder is kind of basic, but the use of steadfast and trying to whore aoe is a bit different although generally annoying and difficult to use to great effect.
but thaum and con, ehhh their playstyle dif seems to have been left out. they should come up with some interesting and unique playstyle differences for con and thaum, so they feel like at a basic level a different style of playing.
that said, armory is fun. Static pure classes bore me. If yall had your way we d only have 4 classes, dd tank healer buffer/debuffer game done. oh yeah and you want to make sure all hybrids suck, so you feel better about yourself. lame.

I totally agree with you here. I love the armory system very much so, but I personally think jobs are better suited over the armory system in parties. That being said, I think it's a great system; I love being able to mix and match abilities, and it's a good thing they're keeping it.In all honesty the armory system is pretty cool, i like being able to cross class skills. for me class uniquness comes from the unique playstyle mechanics that each class offers, and how that interacts with thier abilities and skills when used in main class for full effeciency.
however i will admit, mages kind of are missing it. the only mechanic they really had that was unique was aoe cone or bomb, but that isnt enough to differentiate,
i mean archers use of multi shot and archer specific WS with cooldowns makes them genuinely different, pugilist light strike, flurry pummel mixed with thier on evade skills, and high evasion make them play unique, gladiators use of sentinel skills and glad skills make it unique. marauder is kind of basic, but the use of steadfast and trying to whore aoe is a bit different although generally annoying and difficult to use to great effect.
but thaum and con, ehhh their playstyle dif seems to have been left out. they should come up with some interesting and unique playstyle differences for con and thaum, so they feel like at a basic level a different style of playing.
that said, armory is fun. Static pure classes bore me. If yall had your way we d only have 4 classes, dd tank healer buffer/debuffer game done. oh yeah and you want to make sure all hybrids suck, so you feel better about yourself. lame.
There is supposed to be a signature here.
As much as I hate to agree with Gift, it seems most people only meet his complaints with baseless insults and internet memes. Sadly, it has been 9 months with very little actual results and a lot of promises that just keep getting pushed back farther each month. I feel like we are being ignored, at least the ideals of the NA community.



Actually, I think Giftforce has a point, though I disagree with the insults.
I was hoping for a completely innovative game from the ground up too. But I still think this game will have a lot of innovation of it's own, even if it's starting to be reminicent of other mmos.
The sad truth is they didn't design it well enough out of the gate, and they had to save it fast. Many said this would happen, and it did.
I still enjoy this game, and I'm not going anywhere. But I think you're right. Innovation, legacy, and top notch games got Final Fantasy where it is. A stream of mediocre will bring the line back down. I hope SE is taking future games, mmo or console, more seriously.
Delusions of Grandeur schemes usually have a way of self imploding.Actually, I think Giftforce has a point, though I disagree with the insults.
I was hoping for a completely innovative game from the ground up too. But I still think this game will have a lot of innovation of it's own, even if it's starting to be reminicent of other mmos.
The sad truth is they didn't design it well enough out of the gate, and they had to save it fast. Many said this would happen, and it did.
I still enjoy this game, and I'm not going anywhere. But I think you're right. Innovation, legacy, and top notch games got Final Fantasy where it is. A stream of mediocre will bring the line back down. I hope SE is taking future games, mmo or console, more seriously.
They should have started backwards like they are doing now. Start with solid base and innovate around it, not innovate and then try to make it solid. Sad fact is, they're out of time now unlike 4years ago.
Stupidity at its finest.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote






