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  1. #1
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    Quote Originally Posted by Chezen View Post
    My reactions to this letter is little bit mixed. I was a expecting a rehaul to the battle system and some parts of the game. A restructure of pretty much everything, I was not. Lots of it I like, a little bit I don't, but overall it looks good.

    The main thing I'm not that happy with, is upping the SP on the guildleves. As a primary soloer, I don't want my leveling experience made easier. But from a business perspective, this move makes sense I guess.

    On that note, this line looks enticing,


    Oooo please, please, pretty please, sign me up. ^^


    I'm glad to see that DoH and DoL will not be put on backburner or swept under the carpet. Having these matter and be a cornerstone part of the game is something I always thought was a really nice aspect of it.

    I also like that the guildleves will start offering city orientated rewards. I think this is a really nice move, and will help distribute people throughout Eorzea. I just hope they don't up the guild marks too much.




    This is what I'm happiest to read of all. I believed with the structure of FFXIV, this could be done, and it's nice to see the plans for it.

    To sum up my thoughts overall... you guys have sure been busy, Yoshi-P-tachi. Keep up the good work.
    They aren't "upping" SP on leves they are reducing it. They are adding a bonus to the end of some leves in the form of XP but unless it's a 15,000 XP bonus it wont be more than currently failing leves.
    They are shifting to the new age of MMO progression which is focused more on the content than the leveling (like GW2 is doing): sideways character progression as opposed to upwards leveling progression.
    (1)

  2. #2
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    Chezen's Avatar
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    Chezen Lightbreak
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    Hyperion
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    Gladiator Lv 50
    Quote Originally Posted by Richard View Post
    1. uhmm they aren't "upping" SP on leves they are reducing it. They are adding a bonus to the end of some leves in the form of XP but unless it's a 15,000 XP bonus it wont be more than currently failing leves.
    Wrong phrase then, I mean the EXP.

    Since I primarily solo, leve-linking terms mean little to me. Point is, they are upping the amount of exp you get in a leve.

    In light of guildleves’ repositioning as solo-oriented content, leve link bonuses will be reduced. To make up for this reduction, skill points will be added as a new reward for the benefit of solo adventurers.
    Unless I am misunderstanding this. If I am, someone please explain better?
    (0)
    Last edited by Chezen; 06-27-2011 at 11:27 PM.


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

  3. #3
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    SuzakuCMX's Avatar
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    Apr 2011
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    Peach Parfait
    World
    Gilgamesh
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    Weaver Lv 70
    Quote Originally Posted by Chezen View Post
    Wrong phrase then, I mean the EXP.

    Since I primarily solo, leve-linking terms mean little to me. Point is, they are upping the amount of exp you get in a leve.



    Unless I am misunderstanding this. If I am, someone please explain better?
    They're reducing the amount of SP/XP you get from going through the leve and instead shifting it to a bonus you get for completing it.

    So instead of getting all SP/XP through killing the monsters, you get some from that and then some from completion.

    EX: Say now you get 550 SP per monster and there are 10 monsters
    You get 5550 SP for doing that leve

    With this patch, say they reduce the SP amount to 300 per monster. You now only get 3000 SP for killing all the monsters.
    Then, upon completing the leve via an aetherial node, you get a bonus 2550 SP.

    You get the same amount of SP in the end, but only if you actually complete the leve.

    At least, that's what makes sense to me.
    (5)

    Peach Parfait/Khulan Angura on Gilgamesh

  4. #4
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    Quote Originally Posted by Richard View Post
    They aren't "upping" SP on leves they are reducing it. They are adding a bonus to the end of some leves in the form of XP but unless it's a 15,000 XP bonus it wont be more than currently failing leves.
    They are shifting to the new age of MMO progression which is focused more on the content than the leveling (like GW2 is doing): sideways character progression as opposed to upwards leveling progression.
    15k would up the sp per leve, easily
    i can see a 5k sp bonus at the end of a leve making it more like how they are now(i can see this number being pretty fair and accurate if they scale leves by rank, since there are currently 5 tiers)

    they are rewarding completion with this is all it is, they arent "nerfing leves" after all
    of course in the end, itl probly be a huge bonus to some of the lesser leves which sucked for sp beforehand

  5. #5
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    Quote Originally Posted by TheVedis View Post
    15k would up the sp per leve, easily
    i can see a 5k sp bonus at the end of a leve making it more like how they are now(i can see this number being pretty fair and accurate if they scale leves by rank, since there are currently 5 tiers)

    they are rewarding completion with this is all it is, they arent "nerfing leves" after all
    of course in the end, itl probly be a huge bonus to some of the lesser leves which sucked for sp beforehand
    that all depends on what the new XP looks like with leves. Neither you, nor I, nor anyone knows what its going to be. If Dunesfolk for Dinner gives 5,000 XP solo now and the bonus is 5,000 XP - it still wont be as much XP as people were getting when failing. All speculation at this point.
    (0)

  6. #6
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    Quote Originally Posted by Richard View Post
    that all depends on what the new XP looks like with leves. Neither you, nor I, nor anyone knows what its going to be. If Dunesfolk for Dinner gives 5,000 XP solo now and the bonus is 5,000 XP - it still wont be as much XP as people were getting when failing. All speculation at this point.
    dunesfolk gives roughly 15-20k average right now, with a 4 man party, all linked up with aspect


    you get 150 sp for the aspect
    250 sp per link
    (i think this is the numbers it was, cant remember for sure)

    you get 300 sp base for the mobs


    before you would average 16 mobs total per leve or so. that ended up being around 20k sp
    so with no links, and no aspect, right now, you get close to 5k sp

    linking isnt being removed, aspect isnt being changed at all
    so add back in 2k sp for aspect, you still get 7k before linking

    now even assuming they put a 50% hit to sp for links, you STILL will get 125 more sp per kill per link, thats roughly 2k more sp per link, rounding out around 5-6k more sp

    so you end up with 12-13k sp, if its a 50% nerf(and i dont think it will be, i think itl be close to 25%)

    so a 15k sp bonus isnt needed to "even it out" closer to a 5-6k sp bonus, on dunesfolk will do the trick


    and of course, on most other leves, this isnt even close to the case, even a 5k bonus will boost you past what the current sp gains are in those



    add in the removal of fatigue now....(yes thatl add up too)



    but lets go with 5k sp, 8 leves, thats 40k BASE sp before you count mob kills, so sp wont be much different then it is now with that number, and i see it being around there(possibly 4k sp for 40s, i can see it being that low at most)

  7. #7
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    Fated's Avatar
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    Fated Erskine
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    Not really, you can get far higher than that based on enemy type and rank even at rank 50 (obviously SP means nothing at that point, though). However, the one truth right now is that it is NOT worth the effort to get those numbers.
    (0)

  8. #8
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    Quote Originally Posted by Fated View Post
    Not really, you can get far higher than that based on enemy type and rank even at rank 50 (obviously SP means nothing at that point, though). However, the one truth right now is that it is NOT worth the effort to get those numbers.
    Quote Originally Posted by Richard
    That is why they are redoing mob distribution and maps and adding exp chains. I never said grinding was optimal now considering the highest base SP (WORTH GETTING) in the higher levels is 150.
    I thought it was pretty obvious that we'd be discussing normal SP mobs. There is no point in killing R65+ mobs for SP.
    (0)

  9. #9
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    Evangela's Avatar
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    Evangela Monterossa
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    what's the point of splitting these information?
    (1)

  10. #10
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    Seif's Avatar
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    Seif Dincht
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    Quote Originally Posted by Evangela View Post
    what's the point of splitting these information?
    They're trying to fluff up the Lodestone so that it seems like there's a lot more info to share than there actually is. The facts in this could probably be summed up in a few bullet points.
    (1)

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