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  1. #1
    Player
    Swev's Avatar
    Join Date
    Mar 2011
    Posts
    103
    Character
    Ultan Darklight
    World
    Hyperion
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by AceofRains View Post
    Man I wish I would have gotten to some real dungeon content in XI, havent got that far... yet...
    But it seems to me some of ya'll like how that was handled in XI, would you prefer it fine-tuned at all?
    not sure what you mean?
    (0)

  2. #2
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Swev View Post
    not sure what you mean?
    Hmmm. Well i guess I mean what would you change at all, like how your character interacts.
    Alot of the time, in XI (in puzzles i did do) you just touch something and its like okay... that opens that wall.
    like in phomonia aqueducts where you have to pull the switch for the corresponding day, it was a little
    awkward having to pull them at the same time as another player, and the candles didnt really have quick elemental differentiation
    maybe if you pull a candle switch it might pull down too?

    I dunno just a little bit of speculation on that. The little details make up the greater picture you know what I mean?

    Edit: I'm not all that picky about it, just curious.
    (0)
    Last edited by AceofRains; 06-28-2011 at 05:37 AM.

  3. #3
    Player
    Swev's Avatar
    Join Date
    Mar 2011
    Posts
    103
    Character
    Ultan Darklight
    World
    Hyperion
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by AceofRains View Post
    Hmmm. Well i guess I mean what would you change at all, like how your character interacts.
    Alot of the time, in XI (in puzzles i did do) you just touch something and its like okay... that opens that wall.
    like in phomonia aqueducts where you have to pull the switch for the corresponding day, it was a little
    awkward having to pull them at the same time as another player, and the candles didnt really have quick elemental differentiation
    maybe if you pull a candle switch it might pull down too?

    I dunno just a little bit of speculation on that. The little details make up the greater picture you know what I mean?

    Edit: I'm not all that picky about it, just curious.
    I wouldnt really change anything but add more interesting things. Such as climbing a tree or running away from big boulders chasing after you or jumping over blocks to a switch or swimming under water to get treasure or disable a trap by a door. Things that make it so you dont just go in fight mobs but actully see the area your at abit and take a good hard look of your surroundings. Alot of solo games have this and lacks it in MMO's. Would be fun to have a group of people doing stuff like this. Even boss fights where someone has to run around lets say killing a flame on the wall so the boss's power level is not as high as if it were on. Dungeons in mobs is just one of the core things that make it a dungeon. The deeper you get into a dungeon the more dangerous it should get as you get to the end of it where the *treasure awaits*. Not just random NMs in a dungeon with a timer for spawn rate. I think thats getting old and people need to think more to earn their goods and work together for their RARE items.
    (1)

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