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    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80

    [Dev1079]Raid Dungeon Puzzles

    Hello everyone just wanted to share a thought I had about future raids being introduced, and wanted to know whats your preference on dungeons.

    I understand that raids are being introduced with strategy in mind, but does that mean hack and slash while keeping healed, or will there be also small puzzles to solve through out the dungeon. I thought last night, an interesting concept would be if the dungeon branched off into two paths where the party of 4 or 8 would have to spit up and help each other get further into the dungeon. When they get to the final room, or certain points in the dungeon, the party comes together to fight bigger battles.

    The pros: Elements of Strategy, more than just walking through a place, killing things.

    The cons: Relying on people you can't see on the other side of the dungeon. This stresses communication.

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    Please, I'd like to hear more thoughts on raid dungeon puzzles I'll try to put your idea on the main post with credit to you.

    Feedback:
    ->Zelda Esque Puzzles (moving blocks, hitting switches) -Greencactuar
    ->Indirect Boss Fight (Such as Ursula's Cauldron in Kingdom Hearts) -Swev
    ->More environmental immersion (Boulders, Swimming,Climbing, ect) -Swev
    ->Certain monsters solve puzzles (Bring a Bomb mob to a wall to have it self destruct) -Elexia

    Relevent Pages:

    Treasure chests, hidden items/rooms, switches/puzzles for current and future dungeons
    -By Teknoman


    Random Disclaimerrr :] (I currently do not play FFXIV. I own a copy but my computer isn't good enough to run it. Please, stay rational folks, I may not be a player but I suppose everyone is allowed input right?)

    - Sincerely
    Rai Raymont of Trabia
    (8)
    Last edited by AceofRains; 06-28-2011 at 06:22 AM.

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