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  1. #1
    Player
    AceofRains's Avatar
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    Jun 2011
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    Raidrien Ascher
    World
    Hyperion
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    Conjurer Lv 80

    [Dev1079]Raid Dungeon Puzzles

    Hello everyone just wanted to share a thought I had about future raids being introduced, and wanted to know whats your preference on dungeons.

    I understand that raids are being introduced with strategy in mind, but does that mean hack and slash while keeping healed, or will there be also small puzzles to solve through out the dungeon. I thought last night, an interesting concept would be if the dungeon branched off into two paths where the party of 4 or 8 would have to spit up and help each other get further into the dungeon. When they get to the final room, or certain points in the dungeon, the party comes together to fight bigger battles.

    The pros: Elements of Strategy, more than just walking through a place, killing things.

    The cons: Relying on people you can't see on the other side of the dungeon. This stresses communication.

    -------------------------------------------------------------------------------

    Please, I'd like to hear more thoughts on raid dungeon puzzles I'll try to put your idea on the main post with credit to you.

    Feedback:
    ->Zelda Esque Puzzles (moving blocks, hitting switches) -Greencactuar
    ->Indirect Boss Fight (Such as Ursula's Cauldron in Kingdom Hearts) -Swev
    ->More environmental immersion (Boulders, Swimming,Climbing, ect) -Swev
    ->Certain monsters solve puzzles (Bring a Bomb mob to a wall to have it self destruct) -Elexia

    Relevent Pages:

    Treasure chests, hidden items/rooms, switches/puzzles for current and future dungeons
    -By Teknoman


    Random Disclaimerrr :] (I currently do not play FFXIV. I own a copy but my computer isn't good enough to run it. Please, stay rational folks, I may not be a player but I suppose everyone is allowed input right?)

    - Sincerely
    Rai Raymont of Trabia
    (8)
    Last edited by AceofRains; 06-28-2011 at 06:22 AM.

  2. #2
    Player
    viion's Avatar
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    Mar 2011
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    Uldah
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    Character
    Sky Box
    World
    Ragnarok
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    Marauder Lv 90
    I think they will be a lot like Dynamis where you have to go kill X Y Z Nm in different parts of the zone to be able to get access to the final NM. I'm just basing this judgement of how the zones are designed.

    Also judging by the 1 hour time limit, it does not seem like there will be a lot to do other than run around killing everything.
    (0)

  3. #3
    Player
    ManekiKanji's Avatar
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    Apr 2011
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    Gridania
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    Character
    Maneki Kanji
    World
    Phoenix
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    Gladiator Lv 59
    I do hope they bring in puzzle's in the same sorta vain as Nyzul was, 30 mins 5 floors , puzzles galore, never know what you would get so it felt alot mroe unqiue than the same maps, mounsters and puzzles all the time, great short event with plenty of vairty even with the short time limit to not just go on a mounster Burn.
    (0)

  4. #4
    Player
    AceofRains's Avatar
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    Raidrien Ascher
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    Hyperion
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    Conjurer Lv 80
    Yeah your probably right. Though different dungeons for different folks. It could be possible on later raids that different dungeons could have larger time limits.
    (0)

  5. #5
    Player
    Rentahamster's Avatar
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    Lindblum MRD50/THM50/LNC50
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    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    There's a lot of good ideas involving puzzles in this thread:

    http://forum.square-enix.com/ffxiv/t...uture-dungeons

    It even has a dev post, too.
    (2)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  6. #6
    Player
    Zenaku's Avatar
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    Mar 2011
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    FL,Hialeah
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    Character
    Zenaku Yamada
    World
    Cactuar
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    Conjurer Lv 50
    Quote Originally Posted by viion View Post
    I think they will be a lot like Dynamis where you have to go kill X Y Z Nm in different parts of the zone to be able to get access to the final NM. I'm just basing this judgement of how the zones are designed.

    Also judging by the 1 hour time limit, it does not seem like there will be a lot to do other than run around killing everything.
    did you forget ffxi nyzul isle? 60min time limit and each floor change and they had lot's to do it was away about killing X,Y,Z mobs but they had lamps which was not killing anything and that was harder then killing the mobs it self lol.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  7. #7
    Player
    Gidonoidon_Sur's Avatar
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    Jun 2011
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    Uldah
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    Character
    Agilo Sur
    World
    Ultros
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    Marauder Lv 23
    I really enjoyed Nyzul Isle. I hope they adopt similar content in 14.
    (1)

  8. #8
    Player
    Perrin_Aybarra's Avatar
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    May 2011
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    Character
    Rand Al'thor
    World
    Excalibur
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    Conjurer Lv 38
    I like your idea, not for every dungeons of course but I don't see why this could not be achieved and it could be a lot of fun. The cons are mostly obsolete since even if you don't split up you are still relying on the skill of your party members.
    (0)

  9. #9
    Nyzul, Salvage, Einherjar (to an extent), limbus (to an extent), outland dynamis (to extent) and Sky/Sea areas are good concepts.

    It's also confirmed there's multiple paths, so it's a good possibility that it will have basic puzzles.
    (0)

  10. #10
    Player
    AceofRains's Avatar
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    Raidrien Ascher
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    Hyperion
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    Conjurer Lv 80
    Quote Originally Posted by Rentahamster View Post
    There's a lot of good ideas involving puzzles in this thread:

    http://forum.square-enix.com/ffxiv/t...uture-dungeons

    It even has a dev post, too.
    Thanks, I'll check it out. :] Doesn't mean my thread has to die though :/ it's tagged with a different dev number
    (0)

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