+1 for at least 1 map that takes a great deal of time to cross as well as areas that have very high level mobs where you have to be careful when going into it for fear of being killed quickly/chased
I CAN SHOWWWW YOU THE WORLLLLDDDDDD~
http://www.youtube.com/watch?v=-kl4hJ4j48s
I look forward to the new places, since they have had time now I hope they take up more than 1/3 of the allowable map size...even if it's just filler stuff with some random cool looking mobs, just make it bigger...but really i hope its at least 2x bigger than what we have now in every zone![]()
I am a winner, even though I sometimes fail.
I just want to be able to go to Garlemald, specifically House Darnus :'|
To further illustrate this, here's an 11 minute video of travelling through the Black Shroud on Chocobo from Camp Tranquil to Coerthas. That is travelling through 3 zones from the south part of the southernmost zone on this map to the southwest part of the northernmost zone on this map:
If that map looks maze-like, it is because it is.
First note that it took about 10 minutes to do this accounting for the occasional stops the uploader made. In ARR this takes 5 and a half minutes. I just did this in game to get the actual time, so feel free to verify it for yourself if you wish. While it is clearly smaller, it is not actually as big a difference as some claim. I feel that the size of 1.0 maps is often overplayed when comparing them to ARR. And so is the seamless quality of the zones. Those long corridors between the zones with nothing in them are just loading screen equivalents that you just manually have to walk through instead of waiting. You could actually see this in game if you were travelling with someone, because they would disappear as they crossed into the new zone and would reappear when once you followed them into it. And traditional loading screens still existed between major areas, so it wasn't completely seamless, just the illusion of it.
Second, after watching this video (heck even just the first minute or so) you have seen almost the entirety of the Black Shroud. It is 10 minutes of the same thing over and over. The only thing you haven't seen are the lake and upper level set pieces. Because of this, if the person taking the video had not opened their map at several points throughout or took a moment to stop by an NM, there would be no way of knowing where it actually was taken. This could be anywhere in the Shroud. To contrast, during my run through ARR along the same path I never saw the same scenery twice. There was varied terrain including towns, cliffs, lakes, rivers, forests, marshes, and burned forests. If someone were to watch a video of it with no maps, they would immediately be able to know where it was taken.
Third, monsters are almost non-existent in the video, and there's only a handful of variety in the ones that do exist. I'm not going to watch it again to verify because I don't believe in self torture, but I recall only seeing wolf, deer, squirrel, and fungus. I might be missing one or two. During my run through ARR along the equivalent path, the 19 monster types I saw were plentiful with no section devoid of monsters.
This post ended up being FAR longer than I meant it to be, so to recap:
In 10 minutes of "seamlessly" travelling through 3 zones, 1.0 had a handful of monsters in 4 varieties and zero variation in the look of the area. I will take what ARR has over what 1.0 offered hands down. Adding new zone with just as much variety in their look with similar size to what they are now will work just fine.
Last edited by Mhaeric; 02-25-2014 at 09:02 AM.
Do you mean the Floating City of Nym? I would imagine we will be making an incursion there to discover the truth about the Tonberry plague.
It's a shame ARR is so small. It doesn't hold a candle to 1.0 in terms of sheer scale. You could actually explore and not have a zone mapped in three minutes. You would sped hours in The Black Shroud just exploring in 1.0.
I imagine that more zones will be coming though. Griffin Crossing is built into the map, just the gate is sealed off to it (Camp Glory! Yay!)
We can already go there two ways.
First, it is featured in the Scholar quest-line. Admittedly, this is only a small taste of it, but you do enter the castle.
Second, the castle is called Wanderer's Palace, which is accessed as a dungeon and features the tonberry. It is the first available level 50 dungeon.
Last edited by Mhaeric; 02-25-2014 at 10:13 AM.
The open world in Eorzea is ENCHANTING. The best I have ever seen. Love the day/night cycle. Love the weather. Love every zone, and hope they will add more. And more. And more.
I love you, graphic designers at Square Enix. <3
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