Yeah good idea, make all the class the same...Imo, melee can combo weapons, mages should be able to combo spells.
E.g.
Cure I -> Cure II -> Cure III
Cure I can proc the free cure I and if you combo with cure II it gets increase potency and lower mp cost and if you combo that with cure III it gets reduced mana cost and increased range.
or
Fire I -> Fire II -> Fire III
When used after Fire I fire II becomes a single target spell with increased potency from Fire I and FireStarter Procs in the middle of that make the combo on Fire III cost nothing (as firestarter does) but incrase potency by 150% for comboing.


New skills can't be added until an expansion and level cap raise they said, because they aren't going to give 1 job new skills but not others.
No, it's not pointless to add weapon skills. They'd add damage to players arsenal which changes balance. It is not trivial.
They already work somewhat like this. Not exactly of course but there are procs that give free casts of the higher spell type.Imo, melee can combo weapons, mages should be able to combo spells.
E.g.
Cure I -> Cure II -> Cure III
Cure I can proc the free cure I and if you combo with cure II it gets increase potency and lower mp cost and if you combo that with cure III it gets reduced mana cost and increased range.

Arcanists should be able to read passages of horrible novels at their foes. Their combo could be reading the same three passages over and over.
Of course I expect SE to write different dialogue for each and every grimoire available.


I'd just like to do some magic bursts and big explosions.
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