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  1. #1
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81

    New dungeons, new mechanics?

    Greetings. Why all the dungeons are the same? Mobs...boss, mobs...boss, mobs...boss. Why no any other dungeons? For example dungeons with "sport" or "score" mechanics? In TERA there are at least 3 sport-score dungeon: Crucible of Flame, Temple of Temerity, Sirjuka Gallery. It is very nice to compete with your own result and with results of other players and the reward in these dungeons connected with gained scores or with completing all main tasks of the dungeon in a right time. Dear developers, please, make such dungeon in FF: time trials, score trials, skill trials (all players of the group come into different rooms and fight there alone) and another dungeon mechanics. Thank you

    And dont forget to make a menu of global statistics of completing such dungeons so players can see results of each others and compete for better results)
    (0)
    Last edited by Onyxys; 02-22-2014 at 07:16 PM.

  2. #2
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    I'd say "this is no tera" but that would be mean. Most of the scoring dungeon based games I know are total garbage (haven't played tera tbh) and they just become a race to the finish where people don't care at all about roles and just run to be the one killing everything to get the best rewards.

    I'd like to have teamplay, not competition
    (5)

  3. #3
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Kuwagami View Post
    I'd say "this is no tera" but that would be mean. Most of the scoring dungeon based games I know are total garbage (haven't played tera tbh) and they just become a race to the finish where people don't care at all about roles and just run to be the one killing everything to get the best rewards.

    I'd like to have teamplay, not competition
    Please, find descriptions of these Tera dungeons. You will see how interesting they are and be sure- team play is very important there. And, for example, in Crucible of Flame players can enter just once per day. Or Sirjuka Gallery- there are some special rules to gain more scores. Going the way of this rules is the key to good result
    (1)
    Last edited by Onyxys; 02-22-2014 at 07:03 PM.

  4. #4
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Onyxys View Post
    Please, find descriptions of these Tera dungeons. You will see how interesting they are and be sure- team play is very important there. And, for example, in Crucible of Flame players can enter just once per day. Or Sirjuka Gallery- there are some special rules to gain more scores. Going the way of this rules is the key to good result
    yeah that's why I said I haven't played TERA. If the teamplay is more important than personnal acting (a team score rather than a personnal one ?), some scoring to get a challenge for the entire server could be a good thing.
    (0)

  5. #5
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Onyxys View Post
    Please, find descriptions of these Tera dungeons. You will see how interesting they are and be sure- team play is very important there. And, for example, in Crucible of Flame players can enter just once per day. Or Sirjuka Gallery- there are some special rules to gain more scores. Going the way of this rules is the key to good result
    SJG was actually a pretty well-designed, team-based scored dungeon. ToT was a bit dull mechanically, but it did have the challenge of requiring dps to solo different BAMs. I do agree that this kind of dungeon design helps liven things up. I wouldn't mind seeing something similar in ARR.
    (0)

  6. #6
    Player
    Faedden's Avatar
    Join Date
    Sep 2013
    Posts
    153
    Character
    Eddard Moore
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kuwagami View Post
    where people don't care at all about roles
    Wut? No one cares about roles here, in fact everything has been so dumbed down that people don't even have to know there roles, then on top of that. Everyone can play any class so no one takes a long time playing any class to actually LEARN it.
    I literally can just smash anything in this game, other games not so much.

    Ontopic: I like how Aion did DP, depending on what score you got depends on what boss and loots you got.
    (1)

  7. #7
    Player
    prymortal's Avatar
    Join Date
    Jan 2012
    Location
    Ul'Dah
    Posts
    557
    Character
    Damien Ramirez
    World
    Shinryu
    Main Class
    Archer Lv 60
    Quote Originally Posted by Kuwagami View Post
    I'd like to have teamplay, not competition
    I agree with this.
    But theres a few issues on the side that would need addressing in some way in order for it to even work with ARR.
    The current game, in fact even 1.0 the drops dont allow for good teamplay since they are Solo drops.
    & need/greed without lock out from rolling again causes similar issues....& with lockout on a solo drop system Also causes a probliem as soon as they get there drop they will leave.
    (If its party drops e.g. 4 man = 4 drops Per Each Boss Chest/Win say: 1 "king drop", 1 "queen drop" 2 "other drops" or a "joker" drop or something like that then they'd have 1000% more reason to stay & more reason to work in a team.
    Best way to explain king/gold drop would be useful drop, queen/silver drop would be also useful drop but not as good or decent Gil drop, Other drop/Bronze could be crafting crap, Gil, Items preferable ones players can actually use unlike most potions or pvp crap, Joker drop could be pvp crap or 2 gil or a minion that pops 99% of the time e.t.c. this is just an explained example there are many other ways to reward teams)
    This would be the starting point so people have a good enough reason to even concider working togeather, because lets face it alot of the players aren't that great even with easy content & we have zero reason to want to team with them if we A: dont know them, B: not in our FC <-- & that would be issue number 2 that needs addressing through gameplay change since they cant fix the lagg, or help players push buttons & dodge faster.....
    (0)
    Last edited by prymortal; 02-24-2014 at 02:26 AM.

  8. #8
    Player
    valho's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    361
    Character
    Vita Rena
    World
    Tonberry
    Main Class
    Monk Lv 70
    Since Tera was brought out and I have played it for quite sometime, I can say those 3 dungeons mention is really about teamwork and not personal score. Without proper teamwork it's impossible to complete them, except for Temple of Temerity which is very easy when you are geared. It would be interesting to see something like this where the goal is to score highest against other team in the server, and also the chances to get some rare loots.
    (1)

  9. #9
    Player
    Sotek's Avatar
    Join Date
    Aug 2013
    Posts
    548
    Character
    Sefiria Satara
    World
    Twintania
    Main Class
    Arcanist Lv 80
    I want this already;
    Release of treasure maps to be discoverable by Disciples of the Land. Planned for after version 2.0.
    Maps to reveal location of chests and dungeons. Dungeons to be new content designed for a combination
    of classes from all Disciplines. Planned for after version 2.0.
    Something like Copperbell (Hard), but with Disciples of Land tagging along and being required to get through paths, rather than DPS just punching rocks out the way... Disciples of Hand could work with mechanics similar to Stone Vigil; operating (and repairing?) the cannon.
    (3)

  10. #10
    Player
    ToraoKoga's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    198
    Character
    Cormoran Wilhelm
    World
    Leviathan
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Sotek View Post
    I want this already;


    Something like Copperbell (Hard), but with Disciples of Land tagging along and being required to get through paths, rather than DPS just punching rocks out the way... Disciples of Hand could work with mechanics similar to Stone Vigil; operating (and repairing?) the cannon.
    Maybe hamlets?
    (1)
    1.You have the outspoken 'we're loving it' mob who are probably ignoring issues.
    2.In addition, there's the optimistic 'I'm having fun and waiting for more' group, who are willing to overlook some things and hope others are fixed soon.
    3.Then there's the 'I really want this to work, but it isn't' group, who see some faint promise in the game, but don't have a lot of faith that the developers will fix the large problems anytime soon.
    4.Lastly, there's the 'I dislike it, therefore no one can like it' group.
    -TV Tropes

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