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  1. #1
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81

    New dungeons, new mechanics?

    Greetings. Why all the dungeons are the same? Mobs...boss, mobs...boss, mobs...boss. Why no any other dungeons? For example dungeons with "sport" or "score" mechanics? In TERA there are at least 3 sport-score dungeon: Crucible of Flame, Temple of Temerity, Sirjuka Gallery. It is very nice to compete with your own result and with results of other players and the reward in these dungeons connected with gained scores or with completing all main tasks of the dungeon in a right time. Dear developers, please, make such dungeon in FF: time trials, score trials, skill trials (all players of the group come into different rooms and fight there alone) and another dungeon mechanics. Thank you

    And dont forget to make a menu of global statistics of completing such dungeons so players can see results of each others and compete for better results)
    (0)
    Last edited by Onyxys; 02-22-2014 at 07:16 PM.

  2. #2
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    I'd say "this is no tera" but that would be mean. Most of the scoring dungeon based games I know are total garbage (haven't played tera tbh) and they just become a race to the finish where people don't care at all about roles and just run to be the one killing everything to get the best rewards.

    I'd like to have teamplay, not competition
    (5)

  3. #3
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Kuwagami View Post
    I'd say "this is no tera" but that would be mean. Most of the scoring dungeon based games I know are total garbage (haven't played tera tbh) and they just become a race to the finish where people don't care at all about roles and just run to be the one killing everything to get the best rewards.

    I'd like to have teamplay, not competition
    Please, find descriptions of these Tera dungeons. You will see how interesting they are and be sure- team play is very important there. And, for example, in Crucible of Flame players can enter just once per day. Or Sirjuka Gallery- there are some special rules to gain more scores. Going the way of this rules is the key to good result
    (1)
    Last edited by Onyxys; 02-22-2014 at 07:03 PM.

  4. #4
    Player
    valho's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    361
    Character
    Vita Rena
    World
    Tonberry
    Main Class
    Monk Lv 70
    Since Tera was brought out and I have played it for quite sometime, I can say those 3 dungeons mention is really about teamwork and not personal score. Without proper teamwork it's impossible to complete them, except for Temple of Temerity which is very easy when you are geared. It would be interesting to see something like this where the goal is to score highest against other team in the server, and also the chances to get some rare loots.
    (1)

  5. #5
    Player
    Sotek's Avatar
    Join Date
    Aug 2013
    Posts
    548
    Character
    Sefiria Satara
    World
    Twintania
    Main Class
    Arcanist Lv 80
    I want this already;
    Release of treasure maps to be discoverable by Disciples of the Land. Planned for after version 2.0.
    Maps to reveal location of chests and dungeons. Dungeons to be new content designed for a combination
    of classes from all Disciplines. Planned for after version 2.0.
    Something like Copperbell (Hard), but with Disciples of Land tagging along and being required to get through paths, rather than DPS just punching rocks out the way... Disciples of Hand could work with mechanics similar to Stone Vigil; operating (and repairing?) the cannon.
    (3)

  6. #6
    Player
    ToraoKoga's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    198
    Character
    Cormoran Wilhelm
    World
    Leviathan
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Sotek View Post
    I want this already;


    Something like Copperbell (Hard), but with Disciples of Land tagging along and being required to get through paths, rather than DPS just punching rocks out the way... Disciples of Hand could work with mechanics similar to Stone Vigil; operating (and repairing?) the cannon.
    Maybe hamlets?
    (1)
    1.You have the outspoken 'we're loving it' mob who are probably ignoring issues.
    2.In addition, there's the optimistic 'I'm having fun and waiting for more' group, who are willing to overlook some things and hope others are fixed soon.
    3.Then there's the 'I really want this to work, but it isn't' group, who see some faint promise in the game, but don't have a lot of faith that the developers will fix the large problems anytime soon.
    4.Lastly, there's the 'I dislike it, therefore no one can like it' group.
    -TV Tropes

  7. #7
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Onyxys View Post
    Please, find descriptions of these Tera dungeons. You will see how interesting they are and be sure- team play is very important there. And, for example, in Crucible of Flame players can enter just once per day. Or Sirjuka Gallery- there are some special rules to gain more scores. Going the way of this rules is the key to good result
    yeah that's why I said I haven't played TERA. If the teamplay is more important than personnal acting (a team score rather than a personnal one ?), some scoring to get a challenge for the entire server could be a good thing.
    (0)

  8. #8
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Or at the very least have some of them like some of the guildhests.
    (0)

  9. #9
    Player
    dejavutwo's Avatar
    Join Date
    Aug 2012
    Posts
    315
    Character
    Kuzie Kukuri
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    Just for reference for those who haven't played Tera, here is a very basic overview of Surjuka Gallery. The goal is to defend a crystal in the center of an arena against waves of enemies. As you play, your group earns points and your groups score at the end determines how good your reward is.

    Some examples of ways to get points:
    -killing with basic attack
    -Each mob killed is worth a certain amount
    -Remaining health on the crystal you are trying to protect
    -Time remaining at the end of the round
    -ect.

    At the end of the dungeon, if the group score above X they would get a gold which gave the most tokens, if they got above Y, the would get a silver and get a couple tokens, and if they get above Z they get a bronze for very few tokens.
    (1)
    Questing is like participating in an Old Spice Commercial - Talk to me, talk to him, talk to me, talk to him, Now Talk To Me...Sadly, you are not done, back to him, look there, its that mob I never liked, back to me, back to him...I'm in the Waking Sands.

  10. #10
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by ToraoKoga View Post
    Maybe hamlets?
    nah, more like a dungeon with a DOH/DOL required mechanic.

    hamlet was a world event.
    (0)

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