Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 28
  1. #11
    Player

    Join Date
    Feb 2014
    Posts
    2

    Agreed

    I would like to agree with the sentiments here. I feel like Geordi La Forge with his visor off.
    (0)

  2. #12
    Player

    Join Date
    Feb 2014
    Posts
    1
    I have pretty bad vision, and I have resized all the UI elements to the biggest level and they are still insanely hard to read on both the PS4 and even PC. Would love a UI zooming tool similar to the one found in World of Warcraft, or fonts like those found in Tales games.
    (0)

  3. #13
    Player
    FifthDream's Avatar
    Join Date
    Aug 2013
    Posts
    51
    Character
    Yumego Ite
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    Adding my name to the list. It's almost impossible to read on a relatively normal-sized tv (35") very close up. Perhaps each highlighted ui element could expand when it is being used and shrink back down when we move to another element. The NPC text and tool tips (oh, and the map) definitely need to be adjustable. (I love that FFXIII has an increased text size option. Similar options here [and in all games, really] would be very welcome.)
    (0)

  4. #14
    Player

    Join Date
    Feb 2014
    Posts
    1

    Agree

    Add me in as well for larger text, especially for npc dialogue. Had to sit 5 ft. from my tv to make the game playable.
    (0)

  5. #15
    Player

    Join Date
    Feb 2014
    Posts
    1
    Can't agree more.
    The UI probably needs a bigger font.
    While the dialogue font of NPC needs at least 2-3 times bigger font.
    Otherwise, everything else (at least for me) are done quite well.
    (0)

  6. #16
    Player

    Join Date
    Feb 2014
    Posts
    3
    I have been having the same problem with mine as well. They should really work in a option to increase the font size to your like and ways of increasing the size of the mini map to your liking as well. Kind of makes it hard to see what I'm supposed to do and such. I hope they read over this and work a fix in.
    (0)

  7. #17
    Player
    Mezmerized_Monk's Avatar
    Join Date
    Feb 2014
    Posts
    1
    Character
    Mezmerized Dieu
    World
    Excalibur
    Main Class
    Bard Lv 60
    Same boat, Iv'e resized all Menu UI it is readable now (Click R3 when in that menu). The dialog box and font is so small though also you cannot resize the chatlog only the font. I think you should be able to resize the mini chatlog because expanding it isnt always ideal.
    (0)

  8. #18
    Player

    Join Date
    Feb 2014
    Posts
    1
    I hate having to sit so close to a 55". The text definitely need to be bigger. Also, the log on the right hand side of the screen needs a transparent background of some sort so that it's readable against light terrain or whatever.
    (0)

  9. #19
    Player
    Slatki1984's Avatar
    Join Date
    Aug 2013
    Posts
    14
    Character
    Slatki Ludi
    World
    Omega
    Main Class
    Thaumaturge Lv 70
    Same here... Although in the HUD layout setting you can adjust the sizes of the elements with R3..
    However! The NPC chat boxes and Item information display is too small to read when sitting on the sofa.

    Hope they'll fix the size of it and for the rest it seems to be working perfectly. ^_^
    (0)

  10. #20
    Player

    Join Date
    Feb 2014
    Posts
    11
    Yep, another agree from me.

    PS4 version is completely frustrating. 52" 1080p TV and I sit about 8 feet away. My vision is 20/20 but I don't like feeling eye strain while I play games.

    Also the PS Vita is basically useless for remote play because of this issue. The text is almost unreadable, especially text that appears in low contrast areas.

    This really has to be fixed or the game is just unusable as a released product. It's fine as a beta because most of us in the beta have played on PS3 or PC and probably have level 20 (at least) toons already so the story isn't so relevant but I wouldn't want to show this to anyone new.

    SE please fix this!
    (0)

Page 2 of 3 FirstFirst 1 2 3 LastLast

Tags for this Thread