Quote Originally Posted by HoneyBiscuit View Post
Black mages have. . . err apoctastasis.
BLM have Lethargy, a good slow attack and slow movement is useful to kite and survive while waiting for healer/tank to catch up.

A little off topic, but :

And a good DPS is not "do all Max damage right now" it's more like "do it when it's the right moment"...
If tank cannot keep aggro, it's not always his fault, sometime when all DPS go all out before he can actually do his first hate combo, he can't do anything to keep it better (Bards like to use all their skill ASAP and run everywhere, screwing the hate management and positioning of the tank).
Unfortunatly, when this happen, people tend to flame the tank. This happen in duty roulette where the tank isn't over geared for the content and the other are (and this is still not the fault of the tank)

A good DPS observe how a tank can keep aggro, and should slow his attack (at start) accordingly, a good DPS should attack the same target to kill it faster and lower the damage to the team, should help in stunning/silencing AoE, staying out of AoE.
It's not always about "i've got the biggest DPS on this fight, i'm better than you !!"

In Topic :
What the OP ask is just that the difference between stats of class's should be lessen... And what you will see is stacking of max DPS to roll on content. Not interesting, no strat...