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  1. #1
    Player Rochetm's Avatar
    Join Date
    Sep 2013
    Posts
    553
    Character
    Kicking Wolf
    World
    Lamia
    Main Class
    Pugilist Lv 70

    EM Garuda melee.... how?

    Adds do that little circle kick which one shots me at 4400 HP... Pretty sure my group doesn't want me standing around for adds.
    (0)

  2. #2
    Player Rochetm's Avatar
    Join Date
    Sep 2013
    Posts
    553
    Character
    Kicking Wolf
    World
    Lamia
    Main Class
    Pugilist Lv 70
    So after searching for more info it seems there is some extreme lag to go along with extreme garuda. No other melee in these videos are taking the kind of damage I was taking.
    (0)

  3. #3
    Player
    NeonC's Avatar
    Join Date
    Aug 2013
    Posts
    352
    Character
    Neon Sea
    World
    Excalibur
    Main Class
    Archer Lv 50
    The sisters? I thought they were the same in the sense that you have to stay behind the 180 degree attack they do. Same with garuda herself.
    (0)

  4. #4
    Player Rochetm's Avatar
    Join Date
    Sep 2013
    Posts
    553
    Character
    Kicking Wolf
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by NeonC View Post
    The sisters? I thought they were the same in the sense that you have to stay behind the 180 degree attack they do. Same with garuda herself.
    Not slipstream... its the spinkick thing that was killing me. Talked to other groups that wasn't happening to melee so I am guessing lag.
    (0)

  5. #5
    Player omniwaink's Avatar
    Join Date
    Aug 2013
    Posts
    100
    Character
    Omni Waink
    World
    Excalibur
    Main Class
    Archer Lv 50
    It's called Wicked Whirl, and yes it 1 shots melee.

    So much for designing encounters to make melee viable, huh?
    (21)

  6. #6
    Player
    VisRalis's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    323
    Character
    Kelvena Visralia
    World
    Belias
    Main Class
    Dragoon Lv 62
    Quote Originally Posted by omniwaink View Post
    It's called Wicked Whirl, and yes it 1 shots melee.

    So much for designing encounters to make melee viable, huh?
    I'm trying to look at it like Dark Souls difficulty.
    In a way the fights are really similar.
    (1)

  7. #7
    Player
    Taleon's Avatar
    Join Date
    Aug 2013
    Posts
    80
    Character
    Taleon Silverwing
    World
    Adamantoise
    Main Class
    Lancer Lv 50
    Quote Originally Posted by omniwaink View Post
    It's called Wicked Whirl, and yes it 1 shots melee.

    So much for designing encounters to make melee viable, huh?
    Got tagged with this many of times last night, was never a one shot.
    Hurts yeah, but not enough to one shot.

    No, my little pug group did not end up beating her, but we made it to the rinse repeat cycle of the end. Probably ending somewhere near 30% life left on her. So third cycle of repeat, probably another two or three to go with our current dps
    The melee really does not have a problem from what I saw of the fight. Much of it is positional, and much of it is knowing where the mobs are coming in from and what path the tank is taking with them.
    Short of that, and the group wide AoE, most everything else is avoidable.
    (1)

  8. #8
    Player
    Itseotle's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    772
    Character
    Itseotle Irracido
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by T0rin View Post
    Our monk is i86, we never DPS them together, he was dying to a single spin kick thing on a single add, many times. Perhaps you can survive it with a bunch of vit accessories, but not with just myth/allagan.
    i88 DRG, I had this issue once, we had the Red add stacked on Garuda and was DPSing it down and of course I died to Wicked Wheel. Next attempt though I was ready for it, and popped Feather Foot + Keen Flurry. Surprise, I did't die. I think its more about just putting up some defensive cooldowns.... or just sit in the back and wait and take the dps loss.

    Quote Originally Posted by omniwaink View Post
    It's called Wicked Whirl, and yes it 1 shots melee.

    So much for designing encounters to make melee viable, huh?
    Ya know this is exactly what I thought when I was fighting the last boss of Crystal Tower. Was thinking "Wow this is easy for any melee... sucks to be a ranged player" =P
    (1)

  9. #9
    Player
    MomoOG's Avatar
    Join Date
    Aug 2013
    Posts
    367
    Character
    Vicas Windwalker
    World
    Lamia
    Main Class
    Pugilist Lv 70
    It is synchronized with the target that appears on a player (I believe the green line add puts the target up). When the target appears both adds will do the 360 attack. Though it might seem random it can be avoided with vocalized communication. Soon as the target shows up people have to call it out so melee moves out to avoid and goes back in.
    (1)

  10. #10
    Player
    T0rin's Avatar
    Join Date
    Oct 2013
    Posts
    447
    Character
    Torin Escarpa
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    When you see the Fracture (at least I think it is fracture) being cast, you know you need to move soon. Our monk was dying like 4 times every pull at first, until he learned when to move. After that, it is easy to handle. But yes, it will always one shot kill you if you take it. If you don't have a Parser with an alarm feature, get one.
    (1)

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