I guess for me it's going to be the auto-attack. It may also be the introduction of jobs, but now I can't remember if that was going to be in this patch or 1.19.
I guess for me it's going to be the auto-attack. It may also be the introduction of jobs, but now I can't remember if that was going to be in this patch or 1.19.
FFXI - Roofus - Titan - RNG75/PLD75/COR75/WAR75
what all is comeing in this patch? i know auto-attack but what else?
Dungeons, goodbye fatigue, goodbye stamina bar, companies...
Jobs are 1.19 and after.
But for now! New items and no more Guildleves Yahoooooooooooo.
I'm so sick of leves...
Things they said they are adding in 1.18 from letter 9 until present.
-Dungeons
-Quest Hubs
-Company Related Quest
-Battle Changes
-Fatigue removal
-Leve Restructure
-Repair Changes
-Addition of some new spells and Attack animations
-and what ever else they have not told us yet, see if they post anything in the next week leading up to the update.
Last edited by Xatsh; 07-18-2011 at 01:35 PM. Reason: opps had dungeon on there twice
I thought jobs were set for 1.20, while 1.19 is extra battle tweaks, chocobos, and airships.
Anyway, I think I'm excited for auto-attack and the grand companies.
I haven't played much in the last three months due to work and checking out some other games. I was kinda upset I hadn't gotten to 50 for all the new content, but now I'm kind of excited. My thinking changed when I considered that now I can finish getting up to 50 doing some cool new content instead of having grinded on leves and behest the last few months. I think it will be a treat and a welcome change!
FFXI - Roofus - Titan - RNG75/PLD75/COR75/WAR75
Jobs are 'post' 1.20
The game is finally trying to compete as an MMO with 1.18 and 1.19.
The game's premise was pretty sound; for those that lost sight of what that was it was a focus on team strategy, character planning and customization (with the armory).
UI lag, poor controls, impossible to determine effects from just about any stat, and the tedium introduced by the UI and controls nearly killed it. The prevalence of game crashing bugs (such as the infamous one that even now forces us to run windowed) certainly didn't help.
Auto attack addresses the tedium of spamming filler attacks and frees up time to handle punching the important buttons and coordinating in chat.
UI changes to menus and combat? Hopefully its an actual fix.
Sweeping map changes to fix the horrendous lack of direction and ridiculous travel times? Never was a fan of spending half my play time running along roads.
Chocobos? Wark!
Things like the inclusion of jobs don't yet strike me as a "big a thing" yet, it's still to be seen exactly what it will entail.
Honestly I'd prefer it if you got access to all of your primary class skills, and then equipped specific non-primary skills. Being a specific class gains more meaning outside the weapon equipped; yes you could be a CNJ and cast THM spells, but this way you couldn't equip ONLY THM spells to your bar as a CNJ.
Last edited by Phenidate; 07-19-2011 at 09:39 AM. Reason: I accidentally a word.
Quest hubs are coming now too???
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