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  1. #171
    Player
    moizeus's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    77
    Character
    Khen Lux
    World
    Hyperion
    Main Class
    Thaumaturge Lv 49
    man I cant wait for this. And the more updates to come :P
    (0)

  2. #172
    Player

    Join Date
    Mar 2011
    Posts
    768
    Quote Originally Posted by Physic View Post
    counters already there, but you have to actually do it manually. i would approve of some kicks and gi like garments, maybe when monk comes out.
    You're right, how could I overlook my favorite type of ability to spam when tanking. But yeah, give me the other two. And chi blast.

    The devs should show off more of that wannabe Artifact Armor concept art like they did for "Black Mage" and "Dark Knight".
    (0)

  3. #173
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    FFT says "Ahoy mateys!"

    We all say "Ahoy, Cap'n!"
    (0)

  4. #174
    Player

    Join Date
    Jul 2011
    Posts
    1
    I swear I just heard my friend talking about future jobs, and he said that there was going to be a Dargonite class. Someone please tell me more about this!!!1
    (0)

  5. #175
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Ginko View Post
    I swear I just heard my friend talking about future jobs, and he said that there was going to be a Dargonite class. Someone please tell me more about this!!!1
    Dragon Knight also known as dragoon
    (0)

  6. #176
    Player
    Threads's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    29
    Character
    Tarkain Malkieri
    World
    Balmung
    Main Class
    Conjurer Lv 61
    It would really be a shame if we are locked into using a single weapon for each job. I envisioned SE using the classes as more preparatory roles. i.e. First you have to master the mechanics of a dagger before you can use it with your job. Maybe that is too much like XI. Obviously though using an axe as a Black Mage wouldn't really do anything for you because A. You don't have adequate strength and accuracy to wield it effectively B. You'd do significantly more damage with your spells. While using an axe as a Dragoon you might suffer penalties to some active abilities but enable others.

    Not to mention...
    /em misses dual wield.

    *casts flame shield*
    (0)

  7. #177
    Player
    Symon17's Avatar
    Join Date
    Jun 2011
    Posts
    93
    Character
    Mikah Frost
    World
    Mateus
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Nikita View Post
    I see conjurer as becoming the White Mage personally, it has the largest arsenal of healing and support type abilities (Cure I-III, Protect, Shell, Poisona, Silena, Paralyna) and as Cairdeas mentioned before, the names we see aren't even in the Japanese version, they are called things like "Sword user" etc. I could be wrong, though I personally hope it turns out to be the White Mage. When I started FFXIV, I leveled Conjurer first due to the fact it had the spells I listed above, as I wanted to be a healer as my main role.
    I totally agree with you for opposite reasons. I enjoy thaumaturge because it has some pretty unique ways of damaging and killing enemies. It would suck if they turned it into a straight support class.
    (0)

  8. #178
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    I apologize in advance if I offend anyone for bringing this topic back up again. But I think in light of the some of the new information we have learned in the last few weeks, this particular discussion can progress further.

    Quote Originally Posted by Bayohne View Post
    Hey, gang. I wanted to bring you the official details that Yoshida has recently posted (at crazy hours mind you!) this morning on the Japanese forum. Here's what he had to say on the topic of the upcoming job system.

    Quote Originally Posted by Naoki_Yoshida View Post
    Hey everyone, this is producer/director Yoshida.

    I seem to recall there being a discussion about what each class will become job-wise in a previous thread. While it's still a bit too early to talk about the specifics, I will let you know a bit about the plan. Once it becomes possible to publicize the specs, I plan on making a post in battle mechanics section, but since job implementation will be taking place post-class balance adjustments, it is going to take some time. (Planning for post patch 1.20.)

    Matsui, Gondai, and myself, are creating this plan, and the early jobs are based on "party balance."

    In other words, here is the basic premise:
    • Tank
    • Attacker
    • Damage Dealer (Nuker)
    • Healer/Crowd Controller 
    • Buffer/Crowd Controller

    The above are just the foundation, and of course it doesn't mean that these are the limit of what types of roles we'll feature. I hope that this gives you something to discuss and speculate about.
    Now combine that with the Lodestone post on July 17th.

    Quote Originally Posted by Patch 1.18: Miscellaneous Adjustments (07/14/2011)
    Raising:
    As part of balance adjustments accompanying the introduction of instanced raids, and in order to improve the usability of Return as a mode of transport, Raise and Resurrect will receive changes to their effects, as well as the rank at which they are learned. New Raise spells will also be introduced.

    Raise II -new-
    Restore the breath of life, reviving a KO’d target. Weakness and Brink of Death effects last for 1 minute.
    • Learned: Conjurer, Rank 38
    • Cast Time: 10 sec.
    • Recast Time: 2.5 min.
    • MP Cost: 186
    • Exclusive to conjurer.

    Rebirth -new-
    Restore the breath of life, reviving a KO’d target. Target suffers no Weakness or Brink of Death effects.
    • Learned: Conjurer, Rank 50
    • Cast Time: 10 sec.
    • Recast Time: 30 min.
    • MP Cost: 231
    • Exclusive to conjurer.
    Now if we agree to ignore the FFXIV in-game lore and just concentrate on analyzing the RPG party mechanics of the game ... it seems like Conjurer is being groomed to help fill Yoshida-san's #4 Role of "Healer/Crowd Control", along with whatever Job that will be overlayed on top of it (presumably White Mage).

    But if "Conjurer/White Mage" does indeed fill the Role of "Healer/Crowd Control", who will fill Role #3 of Damage Dealer/Nuker??

    Conjurer still has a supermajority (more than 75%) of the nuking spells. Therefore if nothing else changes, Role #3also seems to be filled by Conjurer ... specifically a Conjurer with a Black Mage Job overlay.

    And lets not forget that Conjurer is also the Class that has a majority (more than 50%) of the buffing spells. That means that it fills the need of Yoshida-san's #5 Role of "Buffer/Crowd Control" too.

    So going into 1.18, we will have one Class that can fulfill 3 ot of 5 of the party Roles that Yoshida-san presented to us.

    --------------------

    Now granted Conjurers do have one fatal flaw in that their Area of Effect doesn't reach very far. Having the most powerful healing, buffing, and nuking spells won't do a character mush good if they can't hit the target. But still having the best/majority of spells in every category on a single Class seems ... broken.

    In all honesty, I believe that Yoshida-san is actually testing the broken-ness of how the abilities and spells are currently distributed, by implementing instanced dungeons with specific parameters for entry (i.e. specific level & specific number of party member requirements). I think these instanced dungeons are serving a dual purpose. Sure they're content. But they're also laboratories ... rat mazes if you will.

    If Yoshida-san states that Jobs are primarily for party use, then implements content that can only be accessed by parties, but pushes off implementing Jobs until 2 patches after that party content ... I'd say he's using the results from the content to help him build/balance the Jobs.
    (0)

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