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  1. #11
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by SydeBeheln View Post
    Don't forget what RDM's signature skills are. The option to use not only white magic, but black magic too, and equip heavier armor with offensive weapons+ shields. Because of this, RDM doesn't master in any one specific skill, but instead has the viability of using all said skills.
    The problem is that doesn't mesh well when they're using the jobs as specializations for the current weapon classes. Hence why I'm more likely to lean towards melee mage being emphasized this time around rather than risk the generalist design and end up shackled to the back row again in the content that matters. Plenty of FF ideas have been adapted to the MMO context. It's about time RDM gets the same treatment, really.

    As I see it, RDM is the kind of character that in a fighting game would combo you and then throw you to the other edge of the screen not through a fancy throw or a knockback attack, but instead by releasing magic on you at point-blank range.
    (1)
    Last edited by Duelle; 06-29-2011 at 05:52 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)