Quote Originally Posted by Zenaku View Post
Necromancer was going to be added in FFXI but they made PUP and pup is not even in the final fantasy history. Reason for it was due to the skellies only pop at night which would mess up the idea of necromancer.

now the question is would it make any sense in ffxiv.
Actually PuppetMaster has been part of FF history, especially for the playable characters. It just isn't a specific Job in most cases and instead either a Skill segregated to a certain other job, or its Character Mechanic.

For Character mechanics the two that stand out the most are Reeve > Cait Sith > Cait Siths Moogle. Reeve controls Cait Sith, Cait Sith controls his Moogle that he rides. This was a three fold Puppetmaster.

Lulu used Puppet Dolls as her Weapons to assist her in casting spells and attacking.

As for the individual skills. There were multiple skills that allowed a player to assume direct control over a monster in combat. These skills were never used like for instance a Beast Master would use them, and instead were a bit like tying the monster up as a marionette and using it to attack its team mates from behind. With a Beast Master the monster still has some control over its actions, but with these skills they have none.

There is Precedents for Puppetmaster, There isn't one for Necromancer. No job has ever raised the dead as a skeleton to fight for you.