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  1. #1
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Cairdeas View Post
    Doubtful. The only instance of Necromancer as Job in Final Fantays history was because of a single player game being remade by an american dev team for the DS. It was never in any of the original japanese versions. And it wasn't a very impressive job the one time it did show up.
    Necromancer was going to be added in FFXI but they made PUP and pup is not even in the final fantasy history. Reason for it was due to the skellies only pop at night which would mess up the idea of necromancer.

    now the question is would it make any sense in ffxiv.
    (2)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  2. #2
    Player
    _C-a-e-r-i-t-h_'s Avatar
    Join Date
    Jun 2011
    Location
    San d'Oria
    Posts
    346
    Character
    Laura Palmer
    World
    Ultros
    Main Class
    Archer Lv 50
    Quote Originally Posted by Zenaku View Post
    Necromancer was going to be added in FFXI but they made PUP and pup is not even in the final fantasy history. Reason for it was due to the skellies only pop at night which would mess up the idea of necromancer.

    now the question is would it make any sense in ffxiv.
    Not likely. In the Ul'Dah storyline there's a whole deal about trying to find a way to communicate with the dead but the result is that it's pretty much impossible and dead is dead. If the thaumaturges, who specialize in death, can't even communicate with the dead, then it wouldn't make sense for a thousand random adventurers to run around with undead legions at their beck and call.

    (Before someone makes the "raise" rebuttal: in FF, you don't die so "raise" spells only wake you up from unconsciousness.)
    (1)
    My name is a killing word.
    (Seriously: "Caerith" was a forbidden name when I signed up on the forums.)


    Eorzea should be a world, not a lobby.

  3. #3
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by _C-a-e-r-i-t-h_ View Post
    Not likely. In the Ul'Dah storyline there's a whole deal about trying to find a way to communicate with the dead but the result is that it's pretty much impossible and dead is dead. If the thaumaturges, who specialize in death, can't even communicate with the dead, then it wouldn't make sense for a thousand random adventurers to run around with undead legions at their beck and call.

    (Before someone makes the "raise" rebuttal: in FF, you don't die so "raise" spells only wake you up from unconsciousness.)
    Don't want to play the devils advocate but you forget the power of echo :P maybe a THM adventurer with that power can find a way to communicate with the dead.

    Etiher way, I just saying that to play with you. I don't care about necromancer really.
    (0)

  4. #4
    Player
    Platinumstorm's Avatar
    Join Date
    Mar 2011
    Posts
    748
    Character
    Chardut Mazzma
    World
    Excalibur
    Main Class
    Archer Lv 100
    Well, I really hope the archer isn't a Ranger or a Thief - especially not a thief. It might be good to stick Muskateer into this role.
    (0)

  5. #5
    Player

    Join Date
    Jun 2011
    Posts
    3

    Evey job is a semi Blue Mage

    I like being able to swap abilities around and try different combinations of skills. Every job is like the FFXI Blue Mage in that regard.
    (0)

  6. #6
    Player

    Join Date
    Jul 2011
    Posts
    1
    I swear I just heard my friend talking about future jobs, and he said that there was going to be a Dargonite class. Someone please tell me more about this!!!1
    (0)

  7. #7
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Ginko View Post
    I swear I just heard my friend talking about future jobs, and he said that there was going to be a Dargonite class. Someone please tell me more about this!!!1
    Dragon Knight also known as dragoon
    (0)

  8. #8
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Zenaku View Post
    Necromancer was going to be added in FFXI but they made PUP and pup is not even in the final fantasy history. Reason for it was due to the skellies only pop at night which would mess up the idea of necromancer.

    now the question is would it make any sense in ffxiv.
    Actually PuppetMaster has been part of FF history, especially for the playable characters. It just isn't a specific Job in most cases and instead either a Skill segregated to a certain other job, or its Character Mechanic.

    For Character mechanics the two that stand out the most are Reeve > Cait Sith > Cait Siths Moogle. Reeve controls Cait Sith, Cait Sith controls his Moogle that he rides. This was a three fold Puppetmaster.

    Lulu used Puppet Dolls as her Weapons to assist her in casting spells and attacking.

    As for the individual skills. There were multiple skills that allowed a player to assume direct control over a monster in combat. These skills were never used like for instance a Beast Master would use them, and instead were a bit like tying the monster up as a marionette and using it to attack its team mates from behind. With a Beast Master the monster still has some control over its actions, but with these skills they have none.

    There is Precedents for Puppetmaster, There isn't one for Necromancer. No job has ever raised the dead as a skeleton to fight for you.
    (1)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  9. #9
    Quote Originally Posted by Cairdeas View Post
    Actually PuppetMaster has been part of FF history, especially for the playable characters.
    It has been a part of FF, but in FFXI Necromancer were to be added but they went with PUP instead for the cop out reason "We didn't want undead out in the day", ignoring that said undead exist 24 hours in Xarcabard, dungeons and whenever Besieged happens. Necromancer also has a very strong foothold in Tavnazian history and you even confront one who summons a reanimated Mannequin to fight you. It was also found in FFV (GBA), so it had a pretty big presence, but like summoning, it was always seen as forbidden magic, but players eventually got the ability to become summoners again.

    Quote Originally Posted by giftforce View Post
    WTF is the point of having classes and jobs in a one-to-one relationship?

    Why dont they just replace the armory system if they hate it so much?

    (Im not suggesting the replace it, btw, because I actually like the armory system. But THEY obviously dont.)
    Nothing is being replaced and guess what else Yoshida said? It's optional. You hate job specification, so don't unlock them.
    (0)

  10. #10
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Elexia View Post
    It has been a part of FF, but in FFXI Necromancer were to be added but they went with PUP instead for the cop out reason "We didn't want undead out in the day", ignoring that said undead exist 24 hours in Xarcabard, dungeons and whenever Besieged happens. Necromancer also has a very strong foothold in Tavnazian history and you even confront one who summons a reanimated Mannequin to fight you. It was also found in FFV (GBA), so it had a pretty big presence, but like summoning, it was always seen as forbidden magic, but players eventually got the ability to become summoners again.



    Nothing is being replaced and guess what else Yoshida said? It's optional. You hate job specification, so don't unlock them.
    I still don't count the Necromancer in FFV because it was done by an american localization team of a remake of a remake of a remake and wasn't in any of the japanese versions.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

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