Hey, gang. I wanted to bring you the official details that Yoshida has recently posted (at crazy hours mind you!) this morning on the Japanese forum. Here's what he had to say on the topic of the upcoming job system.
Hey everyone, this is producer/director Yoshida.
I seem to recall there being a discussion about what each class will become job-wise in a previous thread. While it's still a bit too early to talk about the specifics, I will let you know a bit about the plan. Once it becomes possible to publicize the specs, I plan on making a post in battle mechanics section, but since job implementation will be taking place post-class balance adjustments, it is going to take some time. (Planning for post patch 1.20.)
Matsui, Gondai, and myself, are creating this plan, and the early jobs are based on "party balance."
In other words, here is the basic premise:The above are just the foundation, and of course it doesn't mean that these are the limit of what types of roles we'll feature. I hope that this gives you something to discuss and speculate about.
- Tank
- Attacker
- Damage Dealer (Nuker)
- Healer/Crowd Controller
- Buffer/Crowd Controller
Matt "Bayohne" Hilton - Community Team
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