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  1. #1
    Player
    _C-a-e-r-i-t-h_'s Avatar
    Join Date
    Jun 2011
    Location
    San d'Oria
    Posts
    346
    Character
    Laura Palmer
    World
    Ultros
    Main Class
    Archer Lv 50
    Quote Originally Posted by Cyan View Post
    Eh, I may be wrong about this, but, isn't Paladin the localization of Knight? I mean I suppose they would do the same thing essientially.
    However, I'm all for having a Knight and Paladin. Just because being called a Knight is badass in any shape,form, or fashion.
    Yes. Paladin is localization of Knight just as Dragoon is localization of Dragon Knight. I would prefer to have two distinct classes but it is how it is.
    (0)
    My name is a killing word.
    (Seriously: "Caerith" was a forbidden name when I signed up on the forums.)


    Eorzea should be a world, not a lobby.

  2. #2
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    In regards to character development, we initially tasked Naoki Yoshida and the new Development Team to do three things.
    1. Differentiate the Classes more.
    2. Bring back traditional Final Fantasy Job names.
    3. Provide clear Roles for players in parties.

    From all the information they have released to us it looks like they are attempting to kill these 3 birds with only 2 stones.
    • More armor and abilities will be restricted by Class, as well as abilities being moved and/or removed to help with Class differentiation.
    • Jobs are being introduced to fulfill specialized Roles in parties.

    If we focus on that last bullet-point, I think we may realize that we have been looking at this backwards.

    If we begin our thinking with the end in mind ... that Jobs are going to be specifically for party use ... shouldn't we be trying to figure out what Class will get what Role?? If we do that first, maybe it would be easier to determine what Class will get what Job.
    (1)

  3. #3
    Player
    Moth's Avatar
    Join Date
    Mar 2011
    Location
    Valkurm Dunes
    Posts
    474
    Character
    Taiga Inktooth
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    I've been wondering if maybe cnj leans more towards red mage, Thau leans towards a black mage and perhaps a new job like Archanist will be a white mage type job. But then again, archanist also appears to be a bard/corsair support type job.
    (0)

  4. #4
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    There are already assassins in the game.
    Do any of us see this as a job in the future?
    (0)

  5. #5
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Jobs just let you take a class to an extreme by sacrificing some of your flexibility to gain focus/strength in one area. Adding jobs does not decrease options - it adds options by expanding the spectrum that you can configure.

    I wish I was artistic - I'd draw some kind of venn diagram where classes overlap and intersect on an inner circle, but then by using jobs you can stretch and expand the outer edge of a particular class - but that new circle you are now in has much less overlap with other classes (or even none at all).
    (0)

  6. #6
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Or they could work in a job-unlock quest angle in which they "see the light" and become holy warriors or at least knights. Once again, not hard.
    (0)

  7. #7
    Community Rep Bayohne's Avatar
    Join Date
    Mar 2011
    Posts
    1,713
    Hey, gang. I wanted to bring you the official details that Yoshida has recently posted (at crazy hours mind you!) this morning on the Japanese forum. Here's what he had to say on the topic of the upcoming job system.

    Quote Originally Posted by Naoki_Yoshida View Post
    Hey everyone, this is producer/director Yoshida.

    I seem to recall there being a discussion about what each class will become job-wise in a previous thread. While it's still a bit too early to talk about the specifics, I will let you know a bit about the plan. Once it becomes possible to publicize the specs, I plan on making a post in battle mechanics section, but since job implementation will be taking place post-class balance adjustments, it is going to take some time. (Planning for post patch 1.20.)

    Matsui, Gondai, and myself, are creating this plan, and the early jobs are based on "party balance."

    In other words, here is the basic premise:
    • Tank
    • Attacker
    • Damage Dealer (Nuker)
    • Healer/Crowd Controller 
    • Buffer/Crowd Controller
    The above are just the foundation, and of course it doesn't mean that these are the limit of what types of roles we'll feature. I hope that this gives you something to discuss and speculate about.
    (70)
    Matt "Bayohne" Hilton - Community Team

  8. #8
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Naoki_Yoshid
    (Planning for post patch 1.20.)


    /char10
    (0)

  9. #9
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Bayohne View Post
    Hey, gang. I wanted to bring you the official details that Yoshida has recently posted (at crazy hours mind you!) this morning on the Japanese forum. Here's what he had to say on the topic of the upcoming job system.
    didnt get the quote in there but whatever, it says post patch 1.20 so basically jobs arent coming till AFTER patch 1.20, so figure october earliest, possibly later.

    all in all means we probably should stop thinking about them. they are pretty far off
    (0)

  10. #10
    Player

    Join Date
    Mar 2011
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    Limsa Lominsa
    Posts
    377
    Quote Originally Posted by Physic View Post
    didnt get the quote in there but whatever, it says post patch 1.20 so basically jobs arent coming till AFTER patch 1.20, so figure october earliest, possibly later.

    all in all means we probably should stop thinking about them. they are pretty far off
    Well it depends on the timing of 1.19 and 1.20, which I think they are already working on even though 1.18 hasn't come out yet.

    But I think you're right, remember that table from "Letter from the Producer X"
    http://forum.square-enix.com/ffxiv/t...805-20-2011%29
    It lists the content that is supposed to be implemented before the end of the summer, and under the "job system" category, it's written that the system will be developed, but in no way implemented within that time-frame.
    (0)

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